• DocumentCode
    2672860
  • Title

    Interactive visualization methods for four dimensions

  • Author

    Hanson, Andrew J. ; Cross, Robert A.

  • Author_Institution
    Dept. of Comput. Sci., Indiana Univ., Bloomington, IN, USA
  • fYear
    1993
  • fDate
    25-29 Oct 1993
  • Firstpage
    196
  • Lastpage
    203
  • Abstract
    Making accurate computer graphics representations of surfaces and volumes (2-manifolds and 3-manifolds) embedded in four-dimensional space typically involves complex and time-consuming computations. In order to make simulated worlds that help develop human intuition about the fourth dimensions, we need techniques that permit real-time, interactive manipulation of the most sophisticated depictions available. We propose the following new methods that bring us significantly closer to this goal: an approach to high-speed 4D illuminated surface rendering incorporating 4D shading and occlusion coding; a procedure for rapidly generating 2D screen images of tessellated 3-manifolds illuminated by 4D light. These methods are orders of magnitude faster than previous approaches, enabling the real-time manipulation of high-resolution 4D images on commercial graphics hardware
  • Keywords
    computational geometry; computer graphics; data visualisation; digital simulation; interactive systems; real-time systems; rendering (computer graphics); 2-manifolds; 2D screen images; 3-manifolds; 4D light; 4D shading; commercial graphics hardware; computer graphics representations; four-dimensional space; high-resolution 4D images; high-speed 4D illuminated surface rendering; human intuition; interactive visualisation methods; occlusion coding; real-time interactive manipulation; simulated worlds; surfaces; tessellated 3-manifolds; volumes; Animation; Computational modeling; Computer graphics; Computer science; Embedded computing; Hardware; Humans; Image coding; Rendering (computer graphics); Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Visualization, 1993. Visualization '93, Proceedings., IEEE Conference on
  • Conference_Location
    San Jose, CA
  • Print_ISBN
    0-8186-3940-7
  • Type

    conf

  • DOI
    10.1109/VISUAL.1993.398869
  • Filename
    398869