DocumentCode
2672957
Title
Texture splats for 3D scalar and vector field visualization
Author
Crawfis, Roger A. ; Max, Nelson
Author_Institution
Lawrence Livermore Nat. Lab., Livermore, CA, USA
fYear
1993
fDate
25-29 Oct 1993
Firstpage
261
Lastpage
266
Abstract
Volume visualization is becoming an important tool for understanding large 3D data sets. A popular technique for volume rendering is known as splatting. With new hardware architectures offering substantial improvements in the performance of rendering texture mapped objects, we present textured splats. An ideal reconstruction function for 3D signals is developed which can be used as a texture map for a splat. Extensions to the basic splatting technique are then developed to additionally represent vector fields
Keywords
data visualisation; image reconstruction; image texture; rendering (computer graphics); vectors; 3D scalar field visualisation; 3D signals; 3D vector field visualisation; hardware architectures; large 3D data sets; reconstruction function; splatting; texture mapped objects; textured splats; volume rendering; volume visualisation; Data visualization; Filters; Graphics; Hardware; Image reconstruction; Kernel; Laboratories; Rendering (computer graphics); Silicon; Sorting;
fLanguage
English
Publisher
ieee
Conference_Titel
Visualization, 1993. Visualization '93, Proceedings., IEEE Conference on
Conference_Location
San Jose, CA
Print_ISBN
0-8186-3940-7
Type
conf
DOI
10.1109/VISUAL.1993.398877
Filename
398877
Link To Document