• DocumentCode
    2672957
  • Title

    Texture splats for 3D scalar and vector field visualization

  • Author

    Crawfis, Roger A. ; Max, Nelson

  • Author_Institution
    Lawrence Livermore Nat. Lab., Livermore, CA, USA
  • fYear
    1993
  • fDate
    25-29 Oct 1993
  • Firstpage
    261
  • Lastpage
    266
  • Abstract
    Volume visualization is becoming an important tool for understanding large 3D data sets. A popular technique for volume rendering is known as splatting. With new hardware architectures offering substantial improvements in the performance of rendering texture mapped objects, we present textured splats. An ideal reconstruction function for 3D signals is developed which can be used as a texture map for a splat. Extensions to the basic splatting technique are then developed to additionally represent vector fields
  • Keywords
    data visualisation; image reconstruction; image texture; rendering (computer graphics); vectors; 3D scalar field visualisation; 3D signals; 3D vector field visualisation; hardware architectures; large 3D data sets; reconstruction function; splatting; texture mapped objects; textured splats; volume rendering; volume visualisation; Data visualization; Filters; Graphics; Hardware; Image reconstruction; Kernel; Laboratories; Rendering (computer graphics); Silicon; Sorting;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Visualization, 1993. Visualization '93, Proceedings., IEEE Conference on
  • Conference_Location
    San Jose, CA
  • Print_ISBN
    0-8186-3940-7
  • Type

    conf

  • DOI
    10.1109/VISUAL.1993.398877
  • Filename
    398877