DocumentCode
2674604
Title
Texture growing on triangle mesh
Author
Bao, Paul ; Ma, Xiaoho
Author_Institution
Div. of Inf. Technol., Univ. of South Florida, Tampa, FL, USA
fYear
2011
fDate
June 30 2011-July 1 2011
Firstpage
1
Lastpage
4
Abstract
Computer graphics applications often use textures to decorate virtual objects without modeling geometric details. These textures can be seamlessly generated from sample textures using texture synthesis algorithms. However, most existing texture synthesis algorithms are designed for rectangular domains and cannot be easily extended to general surfaces. In this paper, we present a novel method for texture synthesis and texture growing on triangle mesh with arbitrary topology. Using the sampled texture patches as the building blocks for texture synthesis, the visually seamless texture can be synthesized for a wide variety of textures ranging from regular to stochastic. The synthesizing process generates an initial texture block from the input texture patches and then iteratively searches for all texture blocks from the sampled texture patches to select a patch which optimizes the smoothness of the overlapping boundaries of the synthesized texture. It is showed that the proposed scheme is effective and efficient for synthesizing and growing of a wide range of textures on surfaces.
Keywords
computer graphics; image texture; mesh generation; arbitrary topology; computer graphics; sampled texture patches; texture blocks; texture growing; texture synthesis algorithms; triangle mesh; Algorithm design and analysis; Color; Measurement; Pixel; Surface texture; Surface treatment; Three dimensional displays; Texture Growing; Texture Synthesis; Triangle Mesh; Uniformly Distributed Patch Sampling;
fLanguage
English
Publisher
ieee
Conference_Titel
Signals, Circuits and Systems (ISSCS), 2011 10th International Symposium on
Conference_Location
lasi
Print_ISBN
978-1-61284-944-7
Type
conf
DOI
10.1109/ISSCS.2011.5978645
Filename
5978645
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