Title :
Nintendo WII remote and nunchuck as a wireless data subsystem for digital acquisition of analog physiologic data relevant to motor rehabilitation after stroke; poster
Author :
Matamoros, Mauricio ; Negrete, Marco ; Leder, Ron S.
Author_Institution :
Electr. Eng. Dept., Univ. Nac. Autonoma de Mexico, Mexico City, Mexico
fDate :
June 29 2009-July 2 2009
Abstract :
The Nintendo wiimote sends 22 byte data packets to the Wii console over a blue tooth wireless channel at a typical rate of 100 packets per second. The wiimote wireless channel can be made to carry arbitrary digitized analog data via an I2C serial expansion port. The nunchuck I2C accessory unit provides a convenient five channel input port for analog data. One simply substitutes their signals for any of two channels of joystick axes and three axes of accelerometry which are part of the standard nunchuck configuration. This research describes customizing the low-cost and widely-available wiimote to be used to transmit relevant physiological data from stroke patients while they perform therapy exercises. An example is grip pressure or finger force from a handle while they are exercising in a virtual environment presented on a computer screen. This wiimote wireless data acquisition subsystem may be adequate to achieve a low-cost therapy oriented data system for the hand.
Keywords :
computer games; data acquisition; medical signal processing; patient rehabilitation; physiology; I2C serial expansion port; Nintendo Wii remote; Nintendo wiimote; Nunchuck; Wii console; accelerometry; analog physiologic data; arbitrary digitized analog data; blue tooth wireless channel; digital acquisition; finger force; five channel input port; grip pressure; joystick axes; low-cost therapy oriented data system; motor rehabilitation; physiological data; stroke patients; therapy exercises; virtual environment; wiimote wireless data acquisition subsystem; wireless data subsystem; Bluetooth; Costs; Data acquisition; Data systems; Extremities; Fingers; Frequency; Libraries; Medical treatment; Virtual environment; Nintendo wiimote; motor rehabilitation; stroke;
Conference_Titel :
Virtual Rehabilitation International Conference, 2009
Conference_Location :
Haifa
Print_ISBN :
978-1-4244-4188-4
Electronic_ISBN :
978-1-4244-4189-1
DOI :
10.1109/ICVR.2009.5174234