DocumentCode
2684912
Title
Three-dimensional wavelet coding of video with global motion compensation
Author
Wang, Albert ; Xiong, Zixiang ; Chou, Philip A. ; Mehrotra, Sanjeev
Author_Institution
Microsoft Corp., Redmond, WA, USA
fYear
1999
fDate
29-31 Mar 1999
Firstpage
404
Lastpage
413
Abstract
Three-dimensional (2D+T) wavelet coding of video using SPIHT has been shown to outperform standard predictive video coders on complex high-motion sequences, and is competitive with standard predictive video coders on simple low-motion sequences. However, on a number of typical moderate-motion sequences characterized by largely rigid motions, 3D SPIHT performs several dB worse than motion-compensated predictive coders, because it is does not take advantage of the real physical motion underlying the scene. We introduce global motion compensation for 3D subband video coders, and find 0.5 to 2 dB gain on sequences with dominant background motion. Our approach is a hybrid of video coding based on sprites, or mosaics, and subband coding
Keywords
image sequences; motion compensation; transform coding; video coding; wavelet transforms; 3D video coders; SPIHT; background motion; global motion compensation; mosaics; rigid motions; sequences; sprites; subband coding; three-dimensional wavelet coding; video coding; Bit rate; Code standards; Gain; Image coding; Layout; Motion compensation; Predictive coding; Predictive models; Scalability; Sprites (computer); Transform coding; Video coding;
fLanguage
English
Publisher
ieee
Conference_Titel
Data Compression Conference, 1999. Proceedings. DCC '99
Conference_Location
Snowbird, UT
ISSN
1068-0314
Print_ISBN
0-7695-0096-X
Type
conf
DOI
10.1109/DCC.1999.755690
Filename
755690
Link To Document