• DocumentCode
    2689355
  • Title

    Using Emotions to Improve Role Taking in Storytelling Complex Learning Objects

  • Author

    Mangione, Giuseppina Rita ; Pierri, Anna ; Iovane, Gerardo

  • Author_Institution
    MOMA S.p.A., Salerno, Italy
  • fYear
    2012
  • fDate
    4-6 July 2012
  • Firstpage
    893
  • Lastpage
    898
  • Abstract
    The field of educational technology considers the research of new models as well as the experimentation of new methods as one of the greatest challenges for educational designers. How can educators reach the Millennial students and provide a productive and engaging learning environment? Guided learning activities, like digital storytelling, help learners bridge the gap between the real context and the learning theories. The aforementioned activities prepare students to learn in situations they may encounter at work and in their personal life. The construction of interactive narratives represents an educational challenge gaining in a considerable importance when they take into account the emotions felt by the users and exploit them to improve themselves. In this work, we propose to include the Emotion Management into a pedagogy-driven template, based on storytelling, and to extend the Storytelling Design Model through an Emotion Tracking Engine used to keep track of users´ emotional states. Furthermore, a Story Logic Engine will be used to rebalance altered emotions and maximize the acquisition of knowledge, by assigning a different role to the student. Roles are selected by means of a mapping function that associates narrative archetypes with detected emotions.
  • Keywords
    computer aided instruction; educational technology; complex learning objects; digital storytelling; educational designers; educational technology; emotion management; emotion tracking engine; interactive narratives; learning activities; learning environment; pedagogy-driven template; role taking; story logic engine; storytelling design model; Adaptation models; Biological system modeling; Context; Education; Engines; Materials; Taxonomy; emotions; guided learning; micro adaptivity; role taking; story path; storytelling;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Complex, Intelligent and Software Intensive Systems (CISIS), 2012 Sixth International Conference on
  • Conference_Location
    Palermo
  • Print_ISBN
    978-1-4673-1233-2
  • Type

    conf

  • DOI
    10.1109/CISIS.2012.208
  • Filename
    6245706