DocumentCode :
2689400
Title :
Guiding Intuitive Learning in Serious Games: An Achievement-Based Approach to Externalized Feedback and Assessment
Author :
Dunwell, Ian ; Petridis, Panagiotis ; Hendrix, Maurice ; Arnab, Sylvester ; AL-Smadi, Mohammad ; Guetl, Christian
Author_Institution :
Serious Games Inst., Coventry Univ., Coventry, UK
fYear :
2012
fDate :
4-6 July 2012
Firstpage :
911
Lastpage :
916
Abstract :
Despite the rapid emergence of game-based learning as a method for conveying educational content, constructing pedagogies which effectively combine elements of entertainment gaming with methods of instruction remains a demanding task. Through the notion of ´intuitive guided´ learning, this paper presents an approach which seeks to facilitate a structured learning experience whilst allowing learners to explore a non-linear environment. To do so, a framework is presented which externalizes the assessment process in a serious game, whilst also providing a means for game content to be adapted dynamically to translate the outcomes of the assessment process to effective feedback. A developed prototype is implemented to examine the theory in-practice through the case of a game for civil defence training in schools. Using this prototype, a range of methods in which achievements might be related to learner actions are introduced, and their subsequent implications for intuitive learning discussed. Furthermore, the prototype illustrates how assessment rules can be defined as external to the game and subsequently used to generate feedback for a virtual companion who assumes the role of a more-able partner. The long-term potential of such methods as a source of data on player behaviour is discussed, suggesting further benefits the technique might offer to educators seeking to introduce game-based learning within the curriculum in a blended fashion.
Keywords :
computer aided instruction; computer games; educational administrative data processing; virtual reality; achievement-based approach; assessment process; assessment rules; blended fashion; civil defence training; curriculum; educational content; entertainment gaming; externalized assessment; externalized feedback; game content; game-based learning; intuitive guided learning; intuitive learning guide; learner actions; nonlinear environment; pedagogy construction; player behaviour; serious games; structured learning experience; theory in-practice; virtual companion; Context; Educational institutions; Engines; Games; Prototypes; XML; exploratory learning; game-based learning; intuitive guided learning; learner achievement; learner assessment; serious games;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Complex, Intelligent and Software Intensive Systems (CISIS), 2012 Sixth International Conference on
Conference_Location :
Palermo
Print_ISBN :
978-1-4673-1233-2
Type :
conf
DOI :
10.1109/CISIS.2012.205
Filename :
6245709
Link To Document :
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