• DocumentCode
    2690506
  • Title

    Neural-based agents cooperate to survive in the defend and gather computer game

  • Author

    Qualls, Joseph ; Garzon, Max ; Russomanno, David J.

  • Author_Institution
    Univ. of Memphis, Memphis
  • fYear
    2007
  • fDate
    25-28 Sept. 2007
  • Firstpage
    1398
  • Lastpage
    1402
  • Abstract
    The computer game Defend and Gather was created to evaluate two neural-based agents´ ability to learn how to play and win the game. The agents navigate an environment to find resources and defeat enemies. Traditional game agents are often neither challenging enough to human opponents over time, nor scalable to environments not anticipated at the time the agents were originally programmed. We show that neural- based agents have the ability to learn from their human counterparts or from the environment, thus remaining competitive over time. The neural-based agents developed for Defend and Gather have the ability to formulate tactics within increasingly difficult environments involving more sophisticated enemies and can win the game over seventy-five percent of the time.
  • Keywords
    computer games; computer game; formulate tactics; game agents; neural based agents; Evolutionary computation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Evolutionary Computation, 2007. CEC 2007. IEEE Congress on
  • Conference_Location
    Singapore
  • Print_ISBN
    978-1-4244-1339-3
  • Electronic_ISBN
    978-1-4244-1340-9
  • Type

    conf

  • DOI
    10.1109/CEC.2007.4424634
  • Filename
    4424634