DocumentCode
2691105
Title
Phantom materialization for headphone reproduction
Author
Breebaart, Jeroen ; Schuijers, Erik
Author_Institution
Philips Res., Eindhoven
fYear
2008
fDate
June 23 2008-April 26 2008
Firstpage
401
Lastpage
404
Abstract
Conventional stereo audio material is often produced using amplitude panning techniques to achieve flexible positioning of sound sources with a limited number of loudspeakers. Consequently, for faithful playback the orientation and position of the listener are very restricted. If stereo audio is reproduced over virtual loudspeakers on headphones incorporating head-tracking, these position and orientation restrictions limit the realism and spatial accuracy of the reproduction. In this paper, it will be outlined that amplitude panning and the corresponding phantom sound sources cause spatial quality limitations for headphone rendering. A novel method to circumvent phantom imaging on headphones is presented and evaluated in a listening test.
Keywords
headphones; loudspeakers; amplitude panning; faithful playback; flexible positioning; head tracking; headphone rendering; headphone reproduction; phantom imaging; phantom materialization; phantom sound sources; spatial quality limitations; stereo audio material; virtual loudspeakers; Acoustic materials; Acoustical engineering; Audio systems; Azimuth; Head; Headphones; Imaging phantoms; Loudspeakers; Spatial resolution; Testing; Audio systems; Headphones; amplitude panning; phantom imaging;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia and Expo, 2008 IEEE International Conference on
Conference_Location
Hannover
Print_ISBN
978-1-4244-2570-9
Electronic_ISBN
978-1-4244-2571-6
Type
conf
DOI
10.1109/ICME.2008.4607456
Filename
4607456
Link To Document