• DocumentCode
    2691105
  • Title

    Phantom materialization for headphone reproduction

  • Author

    Breebaart, Jeroen ; Schuijers, Erik

  • Author_Institution
    Philips Res., Eindhoven
  • fYear
    2008
  • fDate
    June 23 2008-April 26 2008
  • Firstpage
    401
  • Lastpage
    404
  • Abstract
    Conventional stereo audio material is often produced using amplitude panning techniques to achieve flexible positioning of sound sources with a limited number of loudspeakers. Consequently, for faithful playback the orientation and position of the listener are very restricted. If stereo audio is reproduced over virtual loudspeakers on headphones incorporating head-tracking, these position and orientation restrictions limit the realism and spatial accuracy of the reproduction. In this paper, it will be outlined that amplitude panning and the corresponding phantom sound sources cause spatial quality limitations for headphone rendering. A novel method to circumvent phantom imaging on headphones is presented and evaluated in a listening test.
  • Keywords
    headphones; loudspeakers; amplitude panning; faithful playback; flexible positioning; head tracking; headphone rendering; headphone reproduction; phantom imaging; phantom materialization; phantom sound sources; spatial quality limitations; stereo audio material; virtual loudspeakers; Acoustic materials; Acoustical engineering; Audio systems; Azimuth; Head; Headphones; Imaging phantoms; Loudspeakers; Spatial resolution; Testing; Audio systems; Headphones; amplitude panning; phantom imaging;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Multimedia and Expo, 2008 IEEE International Conference on
  • Conference_Location
    Hannover
  • Print_ISBN
    978-1-4244-2570-9
  • Electronic_ISBN
    978-1-4244-2571-6
  • Type

    conf

  • DOI
    10.1109/ICME.2008.4607456
  • Filename
    4607456