DocumentCode :
2692169
Title :
The Influence of Virtual Money to Real Currency: A Case-Based Study
Author :
Chen, Ling ; Wu, Hong
Author_Institution :
Econ. & Manage. Sch., Beijing Univ. of Posts & Telecommun., Beijing, China
fYear :
2009
fDate :
16-17 May 2009
Firstpage :
686
Lastpage :
690
Abstract :
Virtual money, which is Internet-based, non-banks issued and circulated within a certain range of networks, has brought a significant impact on the development of e-commerce, while at the same time has also brought a number of issues to real currency. This article will analyse the influence of virtual money to the amount of real money, based on two types of actual virtual money\´s operating models: Chinese "ingots" from Shanda Corporation and American "Linden dollar" from the game "Second Life".
Keywords :
Internet; computer games; electronic money; American Linden dollar; Chinese ingots; Internet; Second Life game; Shanda Corporation; currency; e-commerce; real money; virtual money; Electronic commerce; Engineering management; Financial management; Humans; IP networks; Marketing and sales; Second Life; Telecommunication network management; Toy industry; Voting; cyber game; e-commerce; virtual money;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Information Engineering and Electronic Commerce, 2009. IEEC '09. International Symposium on
Conference_Location :
Ternopil
Print_ISBN :
978-0-7695-3686-6
Type :
conf
DOI :
10.1109/IEEC.2009.150
Filename :
5175208
Link To Document :
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