• DocumentCode
    2692169
  • Title

    The Influence of Virtual Money to Real Currency: A Case-Based Study

  • Author

    Chen, Ling ; Wu, Hong

  • Author_Institution
    Econ. & Manage. Sch., Beijing Univ. of Posts & Telecommun., Beijing, China
  • fYear
    2009
  • fDate
    16-17 May 2009
  • Firstpage
    686
  • Lastpage
    690
  • Abstract
    Virtual money, which is Internet-based, non-banks issued and circulated within a certain range of networks, has brought a significant impact on the development of e-commerce, while at the same time has also brought a number of issues to real currency. This article will analyse the influence of virtual money to the amount of real money, based on two types of actual virtual money\´s operating models: Chinese "ingots" from Shanda Corporation and American "Linden dollar" from the game "Second Life".
  • Keywords
    Internet; computer games; electronic money; American Linden dollar; Chinese ingots; Internet; Second Life game; Shanda Corporation; currency; e-commerce; real money; virtual money; Electronic commerce; Engineering management; Financial management; Humans; IP networks; Marketing and sales; Second Life; Telecommunication network management; Toy industry; Voting; cyber game; e-commerce; virtual money;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Information Engineering and Electronic Commerce, 2009. IEEC '09. International Symposium on
  • Conference_Location
    Ternopil
  • Print_ISBN
    978-0-7695-3686-6
  • Type

    conf

  • DOI
    10.1109/IEEC.2009.150
  • Filename
    5175208