DocumentCode
2692454
Title
Design of multi-mode depth buffer compression for 3D graphics system
Author
Jung, Tzung-Rung ; Van, Lan-Da ; Sheu, Teng-Yao ; Lin, Cheng-Wei ; Fang, Wai-Chi
Author_Institution
Dept. of Comput. Sci., Nat. Chiao Tung Univ., Hsinchu
fYear
2008
fDate
June 23 2008-April 26 2008
Firstpage
789
Lastpage
792
Abstract
An innovative multi-mode depth buffer compression algorithm has been developed for 3D graphics system. It adaptively compresses the depth buffer data according to different scene changes by employing 19 compression modes generated from three compression algorithms including DDPCM, HA, and general DDPCM. Furthermore, this novel algorithm supports one-plane and two-plane compression modes and manipulates break points more efficiently. For 8x8 tile size and 16-bit depth values, the proposed multi-mode algorithm can achieve 1.91:1 compression ratio on average and improve 76.9% and 39.4% compared with the HA and the DDPCM compression methods, respectively. The modified efficient depth buffer compression can achieve 10.56:1 and 7.76:1 compression ratio in one-plane mode and two-plane mode, respectively. The modified DDPCM can achieve 6.48:1 and 5.39:1 compression ratio in one-plane mode and two-plane mode, respectively.
Keywords
computer graphics; data compression; 3D graphics system; compression ratio; multimode depth buffer compression; one-plane compression modes; two-plane compression modes; Application software; Bandwidth; Compression algorithms; Computer graphics; Encoding; Global Positioning System; Graphical user interfaces; Layout; Pulse modulation; Tiles;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia and Expo, 2008 IEEE International Conference on
Conference_Location
Hannover
Print_ISBN
978-1-4244-2570-9
Electronic_ISBN
978-1-4244-2571-6
Type
conf
DOI
10.1109/ICME.2008.4607553
Filename
4607553
Link To Document