• DocumentCode
    2692454
  • Title

    Design of multi-mode depth buffer compression for 3D graphics system

  • Author

    Jung, Tzung-Rung ; Van, Lan-Da ; Sheu, Teng-Yao ; Lin, Cheng-Wei ; Fang, Wai-Chi

  • Author_Institution
    Dept. of Comput. Sci., Nat. Chiao Tung Univ., Hsinchu
  • fYear
    2008
  • fDate
    June 23 2008-April 26 2008
  • Firstpage
    789
  • Lastpage
    792
  • Abstract
    An innovative multi-mode depth buffer compression algorithm has been developed for 3D graphics system. It adaptively compresses the depth buffer data according to different scene changes by employing 19 compression modes generated from three compression algorithms including DDPCM, HA, and general DDPCM. Furthermore, this novel algorithm supports one-plane and two-plane compression modes and manipulates break points more efficiently. For 8x8 tile size and 16-bit depth values, the proposed multi-mode algorithm can achieve 1.91:1 compression ratio on average and improve 76.9% and 39.4% compared with the HA and the DDPCM compression methods, respectively. The modified efficient depth buffer compression can achieve 10.56:1 and 7.76:1 compression ratio in one-plane mode and two-plane mode, respectively. The modified DDPCM can achieve 6.48:1 and 5.39:1 compression ratio in one-plane mode and two-plane mode, respectively.
  • Keywords
    computer graphics; data compression; 3D graphics system; compression ratio; multimode depth buffer compression; one-plane compression modes; two-plane compression modes; Application software; Bandwidth; Compression algorithms; Computer graphics; Encoding; Global Positioning System; Graphical user interfaces; Layout; Pulse modulation; Tiles;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Multimedia and Expo, 2008 IEEE International Conference on
  • Conference_Location
    Hannover
  • Print_ISBN
    978-1-4244-2570-9
  • Electronic_ISBN
    978-1-4244-2571-6
  • Type

    conf

  • DOI
    10.1109/ICME.2008.4607553
  • Filename
    4607553