DocumentCode :
2692764
Title :
Adaptive simulation of soft bodies in real-time
Author :
Debunne, Gilles ; Desbrun, Mathieu ; Cani, Marie-Paule ; Barr, Alan
Author_Institution :
iMAGIS, France
fYear :
2000
fDate :
2000
Firstpage :
15
Lastpage :
20
Abstract :
This paper presents an adaptive technique to animate deformable bodies in real-time. Our method relies on mixed finite-volume/finite-element method applied to an arbitrary non-nested hierarchy of volumetric meshes. We achieve a guaranteed frame rate thanks to a innovative multi-resolution algorithm that locally refines of simplifies the simulated object in order to concentrate computation load where and when needed
Keywords :
computational geometry; computer animation; deformation; finite element analysis; finite volume methods; real-time systems; adaptive simulation; animation; computation load; computational complexity; computer animation; deformable bodies; deformable models; finite-element method; finite-volume method; real-time; soft bodies; volumetric meshes; Animation; Clustering algorithms; Computational complexity; Computational modeling; Computer graphics; Costs; Deformable models; Equations; Finite element methods; Shape;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Animation 2000. Proceedings
Conference_Location :
Philadelphia, PA
ISSN :
1087-4844
Print_ISBN :
0-7695-0683-6
Type :
conf
DOI :
10.1109/CA.2000.889022
Filename :
889022
Link To Document :
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