DocumentCode
2693016
Title
Skeleton-based motion capture for robust reconstruction of human motion
Author
Herda, L. ; Fua, P. ; Plänkers, R. ; Boulic, R. ; Thalmann, D.
Author_Institution
EPFL, Comput.. Graphics Lab., Lausanne, Switzerland
fYear
2000
fDate
2000
Firstpage
77
Lastpage
83
Abstract
Optical motion capture provides an impressive ability to replicate gestures. However, even with a highly professional system there are many instances where crucial markers are occluded or when the algorithm confuses the trajectory of one marker with that of another. This requires much editing work on the part of the animator before the virtual characters are ready for their screen debuts. In this paper, we present an approach to increasing the robustness of a motion capture system by using a sophisticated anatomic human model. It includes a precise description of the skeleton´s mobility and an approximated envelope. It allows us to accurately predict the 3-D location and visibility of markers, thus significantly increasing the robustness of marker tracking and assignment, and drastically reducing-or even eliminating-the need for human intervention during the 3D reconstruction process
Keywords
motion estimation; virtual reality; 3D reconstruction process; anatomic human model; approximated envelope; gestures; human motion; optical motion capture; robust reconstruction; skeleton-based motion capture; virtual characters; Animation; Cameras; Computer graphics; Humans; Image reconstruction; Optical films; Robustness; Skeleton; Three dimensional displays; Tracking;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Animation 2000. Proceedings
Conference_Location
Philadelphia, PA
ISSN
1087-4844
Print_ISBN
0-7695-0683-6
Type
conf
DOI
10.1109/CA.2000.889046
Filename
889046
Link To Document