• DocumentCode
    2693021
  • Title

    A computer vision tangible user interface for mixed reality billiards

  • Author

    Hammond, Brian

  • Author_Institution
    Seidenberg Sch. of Comput. Sci., Pace Univ., New York, NY
  • fYear
    2008
  • fDate
    June 23 2008-April 26 2008
  • Firstpage
    929
  • Lastpage
    932
  • Abstract
    Conventional input devices such as the mouse and keyboard are un-natural and limited for various forms of human-computer interaction. We have created a tangible user interface that mixes the physical world with a virtual reality billiards game. Our system uses computer vision techniques to analyze images acquired from a single inexpensive digital video camera in real-time in order to passively sense the full 3D pose of a markerless cue stick. A physically-modeled billiards game updates the virtual cue stick to mimic detected poses and shots. Our system affords users with a convenient, noninvasive, inexpensive, and natural interface for entertainment or training without requiring a billiards table installation. Moreover, our system is robust to changes in illumination and occlusion, and is noteworthy for its use of computer vision as the sole means of sensing user input.
  • Keywords
    computer games; computer vision; haptic interfaces; human computer interaction; virtual reality; computer vision tangible user interface; digital video camera; human-computer interaction; mixed reality billiards; virtual cue stick; Computer vision; Digital cameras; Games; Gunshot detection systems; Image analysis; Keyboards; Mice; Real time systems; User interfaces; Virtual reality; VR; billiards; computer vision; games; tangible user interface;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Multimedia and Expo, 2008 IEEE International Conference on
  • Conference_Location
    Hannover
  • Print_ISBN
    978-1-4244-2570-9
  • Electronic_ISBN
    978-1-4244-2571-6
  • Type

    conf

  • DOI
    10.1109/ICME.2008.4607588
  • Filename
    4607588