DocumentCode
2693021
Title
A computer vision tangible user interface for mixed reality billiards
Author
Hammond, Brian
Author_Institution
Seidenberg Sch. of Comput. Sci., Pace Univ., New York, NY
fYear
2008
fDate
June 23 2008-April 26 2008
Firstpage
929
Lastpage
932
Abstract
Conventional input devices such as the mouse and keyboard are un-natural and limited for various forms of human-computer interaction. We have created a tangible user interface that mixes the physical world with a virtual reality billiards game. Our system uses computer vision techniques to analyze images acquired from a single inexpensive digital video camera in real-time in order to passively sense the full 3D pose of a markerless cue stick. A physically-modeled billiards game updates the virtual cue stick to mimic detected poses and shots. Our system affords users with a convenient, noninvasive, inexpensive, and natural interface for entertainment or training without requiring a billiards table installation. Moreover, our system is robust to changes in illumination and occlusion, and is noteworthy for its use of computer vision as the sole means of sensing user input.
Keywords
computer games; computer vision; haptic interfaces; human computer interaction; virtual reality; computer vision tangible user interface; digital video camera; human-computer interaction; mixed reality billiards; virtual cue stick; Computer vision; Digital cameras; Games; Gunshot detection systems; Image analysis; Keyboards; Mice; Real time systems; User interfaces; Virtual reality; VR; billiards; computer vision; games; tangible user interface;
fLanguage
English
Publisher
ieee
Conference_Titel
Multimedia and Expo, 2008 IEEE International Conference on
Conference_Location
Hannover
Print_ISBN
978-1-4244-2570-9
Electronic_ISBN
978-1-4244-2571-6
Type
conf
DOI
10.1109/ICME.2008.4607588
Filename
4607588
Link To Document