DocumentCode
2693065
Title
Interpreting movement manner
Author
Zhao, Liwei ; Costa, Monica ; Badler, Norm
Author_Institution
Center for Human Modeling & Simulation, Pennsylvania Univ., Philadelphia, PA, USA
fYear
2000
fDate
2000
Firstpage
98
Lastpage
103
Abstract
We describe a new paradigm in which a user can produce a wide range of expressive, natural-looking movements of animated characters by specifying their manners and attitudes with natural language verbs and adverbs. A natural language interpreter, a parameterized action representation (PAR), and an expressive motion engine (EMOTE) are designed to bridge the gap between natural language instructions issued by the user and expressive movements carried out by the animated characters. By allowing users to customize basic movements with natural language terms to support individualized expressions, our approach may eventually lead to the automatic generation of expressive movements from speech text, a storyboard script, or a behavioral simulation
Keywords
computer animation; natural language interfaces; adverbs; animated characters; behavioral simulation; expressive motion engine; individualized expressions; movement manner interpretation; natural language interpreter; natural language verbs; natural-looking movements; parameterized action representation; Animation; Attitude control; Bridges; Character generation; Computational modeling; Engines; Humans; Natural languages; Shape; Speech;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Animation 2000. Proceedings
Conference_Location
Philadelphia, PA
ISSN
1087-4844
Print_ISBN
0-7695-0683-6
Type
conf
DOI
10.1109/CA.2000.889052
Filename
889052
Link To Document