• DocumentCode
    2693065
  • Title

    Interpreting movement manner

  • Author

    Zhao, Liwei ; Costa, Monica ; Badler, Norm

  • Author_Institution
    Center for Human Modeling & Simulation, Pennsylvania Univ., Philadelphia, PA, USA
  • fYear
    2000
  • fDate
    2000
  • Firstpage
    98
  • Lastpage
    103
  • Abstract
    We describe a new paradigm in which a user can produce a wide range of expressive, natural-looking movements of animated characters by specifying their manners and attitudes with natural language verbs and adverbs. A natural language interpreter, a parameterized action representation (PAR), and an expressive motion engine (EMOTE) are designed to bridge the gap between natural language instructions issued by the user and expressive movements carried out by the animated characters. By allowing users to customize basic movements with natural language terms to support individualized expressions, our approach may eventually lead to the automatic generation of expressive movements from speech text, a storyboard script, or a behavioral simulation
  • Keywords
    computer animation; natural language interfaces; adverbs; animated characters; behavioral simulation; expressive motion engine; individualized expressions; movement manner interpretation; natural language interpreter; natural language verbs; natural-looking movements; parameterized action representation; Animation; Attitude control; Bridges; Character generation; Computational modeling; Engines; Humans; Natural languages; Shape; Speech;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Animation 2000. Proceedings
  • Conference_Location
    Philadelphia, PA
  • ISSN
    1087-4844
  • Print_ISBN
    0-7695-0683-6
  • Type

    conf

  • DOI
    10.1109/CA.2000.889052
  • Filename
    889052