DocumentCode :
2693124
Title :
Volume sculpting and keyframe animation system
Author :
Chandru, V. ; Mahesh, N. ; Manivannan, M. ; Manohar, S.
Author_Institution :
Dept. of Comput. Sci. & Autom., Indian Inst. of Sci., Bangalore, India
fYear :
2000
fDate :
2000
Firstpage :
134
Lastpage :
139
Abstract :
In traditional animation, keyframes are modeled and standard graphics pipeline is used to animate the scene. In this paper we consider volume animation where the 3D world and its components are represented as a voxel model. The voxel model is annotated with hierarchical feature information and thus facilitates easy volume editing. These annotations are based on regularised Minkowski operators used in constructing/sculpting the model. The Selective editing of volume models also becomes possible with these annotations. The pure voxel or volumetric approach used from start to finish has the advantage that extremely simple data structures and algorithms enable us to generate complex volume animations
Keywords :
computer animation; solid modelling; Minkowski operators; animation; keyframe animation; volume animation; volume editing; voxel model; Animation; Biological system modeling; Computer graphics; Design automation; Humans; Layout; Pipelines; Predictive models; Skeleton; Solid modeling;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computer Animation 2000. Proceedings
Conference_Location :
Philadelphia, PA
ISSN :
1087-4844
Print_ISBN :
0-7695-0683-6
Type :
conf
DOI :
10.1109/CA.2000.889064
Filename :
889064
Link To Document :
بازگشت