DocumentCode
2693124
Title
Volume sculpting and keyframe animation system
Author
Chandru, V. ; Mahesh, N. ; Manivannan, M. ; Manohar, S.
Author_Institution
Dept. of Comput. Sci. & Autom., Indian Inst. of Sci., Bangalore, India
fYear
2000
fDate
2000
Firstpage
134
Lastpage
139
Abstract
In traditional animation, keyframes are modeled and standard graphics pipeline is used to animate the scene. In this paper we consider volume animation where the 3D world and its components are represented as a voxel model. The voxel model is annotated with hierarchical feature information and thus facilitates easy volume editing. These annotations are based on regularised Minkowski operators used in constructing/sculpting the model. The Selective editing of volume models also becomes possible with these annotations. The pure voxel or volumetric approach used from start to finish has the advantage that extremely simple data structures and algorithms enable us to generate complex volume animations
Keywords
computer animation; solid modelling; Minkowski operators; animation; keyframe animation; volume animation; volume editing; voxel model; Animation; Biological system modeling; Computer graphics; Design automation; Humans; Layout; Pipelines; Predictive models; Skeleton; Solid modeling;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Animation 2000. Proceedings
Conference_Location
Philadelphia, PA
ISSN
1087-4844
Print_ISBN
0-7695-0683-6
Type
conf
DOI
10.1109/CA.2000.889064
Filename
889064
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