• DocumentCode
    2693124
  • Title

    Volume sculpting and keyframe animation system

  • Author

    Chandru, V. ; Mahesh, N. ; Manivannan, M. ; Manohar, S.

  • Author_Institution
    Dept. of Comput. Sci. & Autom., Indian Inst. of Sci., Bangalore, India
  • fYear
    2000
  • fDate
    2000
  • Firstpage
    134
  • Lastpage
    139
  • Abstract
    In traditional animation, keyframes are modeled and standard graphics pipeline is used to animate the scene. In this paper we consider volume animation where the 3D world and its components are represented as a voxel model. The voxel model is annotated with hierarchical feature information and thus facilitates easy volume editing. These annotations are based on regularised Minkowski operators used in constructing/sculpting the model. The Selective editing of volume models also becomes possible with these annotations. The pure voxel or volumetric approach used from start to finish has the advantage that extremely simple data structures and algorithms enable us to generate complex volume animations
  • Keywords
    computer animation; solid modelling; Minkowski operators; animation; keyframe animation; volume animation; volume editing; voxel model; Animation; Biological system modeling; Computer graphics; Design automation; Humans; Layout; Pipelines; Predictive models; Skeleton; Solid modeling;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Animation 2000. Proceedings
  • Conference_Location
    Philadelphia, PA
  • ISSN
    1087-4844
  • Print_ISBN
    0-7695-0683-6
  • Type

    conf

  • DOI
    10.1109/CA.2000.889064
  • Filename
    889064