• DocumentCode
    2693258
  • Title

    Using human body gestures as inputs for gaming via depth analysis

  • Author

    Wang, Yong ; Yu, Tianli ; Shi, Larry ; Li, Zhu

  • Author_Institution
    Motorola Labs., Motorola Corp., Schaumburg, IL
  • fYear
    2008
  • fDate
    June 23 2008-April 26 2008
  • Firstpage
    993
  • Lastpage
    996
  • Abstract
    Natural ways of input greatly enhance the entertainment experience for emerging gaming systems represented by the Sony Playstation 2 EyeToy and the Nintendo Wii Console. In this paper we present a novel method of using human body gestures depth image as gaming application input. Depth images have natural advantages over grayscale or color images in terms of robustness against illumination change, texture complexity, and background interference. Our proposed method consists of three major components: depth image acquisition, mean shift based preprocessing, and HMM-based gesture recognition. We validate our method by applying it to a boxing game scenario to distinguish boxing gestures such as dodge, jab, hook, and uppercut. The experiment results indicate that our method can efficiently distinguish the subtle differences among these gestures and yield excellent accuracy (up to about 98%). The potential usage of the proposed method on gaming applications and generic human computer interaction is very promising.
  • Keywords
    computer games; gesture recognition; hidden Markov models; image colour analysis; image texture; user interfaces; HMM-based gesture recognition; Nintendo Wii Console; Sony Playstation 2 EyeToy; depth analysis; depth image acquisition; gaming; generic human computer interaction; human body gestures depth image; mean shift based preprocessing; Application software; Cameras; Color; Gray-scale; Hidden Markov models; Human computer interaction; Interference; Lighting; Robustness; Stereo vision; HMM; Human Computer Interaction; Stereo Image; Video Gaming;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Multimedia and Expo, 2008 IEEE International Conference on
  • Conference_Location
    Hannover
  • Print_ISBN
    978-1-4244-2570-9
  • Electronic_ISBN
    978-1-4244-2571-6
  • Type

    conf

  • DOI
    10.1109/ICME.2008.4607604
  • Filename
    4607604