• DocumentCode
    2693283
  • Title

    Fast, fully-automated generation of control skeletons for use in animation

  • Author

    Wade, Lawson ; Parent, Richard E.

  • Author_Institution
    ACCAD, Ohio State Univ., Columbus, OH, USA
  • fYear
    2000
  • fDate
    2000
  • Firstpage
    164
  • Lastpage
    169
  • Abstract
    This paper describes an algorithm for automatically generating a control skeleton for use in animating a polygonal data model. The algorithm has several steps. First, the figure is voxelized, and a Euclidean distance map is computed for voxels interior to the figure. A path creation algorithm then generates a tree-structured set of voxel paths spanning the object´s interior. Simplification of these paths leads to a control skeleton for the object. The voxelization is used again to anchor the vertices of the polygonal model to the skeleton. Afterwards, new joint angles may be specified for the skeleton, and once the skeleton has been updated, vertices of the model can be repositioned accordingly. Unlike previous methods, the algorithm is fully automated, requiring very little user input. Also, it can be applied successfully to a wide variety of objects. Furthermore, the algorithm is fast-it can produce a useful control skeleton for most objects in under two minutes on a low-end PC
  • Keywords
    computer animation; Euclidean distance map; animation; control skeletons; joint angles; polygonal data model; voxelized; Animation; Automatic control; Automatic generation control; Computer graphics; Data models; Euclidean distance; Information science; Joints; Packaging; Skeleton;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Animation 2000. Proceedings
  • Conference_Location
    Philadelphia, PA
  • ISSN
    1087-4844
  • Print_ISBN
    0-7695-0683-6
  • Type

    conf

  • DOI
    10.1109/CA.2000.889075
  • Filename
    889075