DocumentCode
2693283
Title
Fast, fully-automated generation of control skeletons for use in animation
Author
Wade, Lawson ; Parent, Richard E.
Author_Institution
ACCAD, Ohio State Univ., Columbus, OH, USA
fYear
2000
fDate
2000
Firstpage
164
Lastpage
169
Abstract
This paper describes an algorithm for automatically generating a control skeleton for use in animating a polygonal data model. The algorithm has several steps. First, the figure is voxelized, and a Euclidean distance map is computed for voxels interior to the figure. A path creation algorithm then generates a tree-structured set of voxel paths spanning the object´s interior. Simplification of these paths leads to a control skeleton for the object. The voxelization is used again to anchor the vertices of the polygonal model to the skeleton. Afterwards, new joint angles may be specified for the skeleton, and once the skeleton has been updated, vertices of the model can be repositioned accordingly. Unlike previous methods, the algorithm is fully automated, requiring very little user input. Also, it can be applied successfully to a wide variety of objects. Furthermore, the algorithm is fast-it can produce a useful control skeleton for most objects in under two minutes on a low-end PC
Keywords
computer animation; Euclidean distance map; animation; control skeletons; joint angles; polygonal data model; voxelized; Animation; Automatic control; Automatic generation control; Computer graphics; Data models; Euclidean distance; Information science; Joints; Packaging; Skeleton;
fLanguage
English
Publisher
ieee
Conference_Titel
Computer Animation 2000. Proceedings
Conference_Location
Philadelphia, PA
ISSN
1087-4844
Print_ISBN
0-7695-0683-6
Type
conf
DOI
10.1109/CA.2000.889075
Filename
889075
Link To Document