DocumentCode
2693447
Title
Predictive washout filter design for VR-based motion simulator
Author
Wang, Su-Chiun ; Fu, Li-Chen
Author_Institution
Dept. of Electr. Eng., Nat. Taiwan Univ., Taipei, Taiwan
Volume
7
fYear
2004
fDate
10-13 Oct. 2004
Firstpage
6291
Abstract
Modern simulators normally consist of hydraulic motion platform, computer visual systems, force feedback systems, and sound systems such that the operator is provided realistic motion cues given the state of the vehicle. Owing to the limited motion workspace of typical motion platform, filtering is required between the computer vehicle motion and the desired simulator motion trajectory. These filters are commonly referred to as washout filter. Unlike most of the washout algorithms, which focus on how to tune the filter parameters wisely or flexibly, this paper proposes a method, which can directly manages the simulator trajectory by moving it freely in the workspace without the sensation of operator. By this approach, simulation results show a smaller workspace required under the same filter parameters. In other words, more aggressive filter parameters can be chosen under the same constraint of limited workspace, which indirectly implies that a more realistic simulator performance can be attained.
Keywords
digital simulation; filtering theory; optimal control; virtual reality; computer vehicle motion; computer visual system; force feedback system; hydraulic motion platform; predictive washout filter design; Acceleration; Adaptive filters; Computational modeling; Computer simulation; Low pass filters; Modems; Nonlinear filters; Predictive models; Vehicles; Visual system;
fLanguage
English
Publisher
ieee
Conference_Titel
Systems, Man and Cybernetics, 2004 IEEE International Conference on
ISSN
1062-922X
Print_ISBN
0-7803-8566-7
Type
conf
DOI
10.1109/ICSMC.2004.1401387
Filename
1401387
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