• DocumentCode
    2693447
  • Title

    Predictive washout filter design for VR-based motion simulator

  • Author

    Wang, Su-Chiun ; Fu, Li-Chen

  • Author_Institution
    Dept. of Electr. Eng., Nat. Taiwan Univ., Taipei, Taiwan
  • Volume
    7
  • fYear
    2004
  • fDate
    10-13 Oct. 2004
  • Firstpage
    6291
  • Abstract
    Modern simulators normally consist of hydraulic motion platform, computer visual systems, force feedback systems, and sound systems such that the operator is provided realistic motion cues given the state of the vehicle. Owing to the limited motion workspace of typical motion platform, filtering is required between the computer vehicle motion and the desired simulator motion trajectory. These filters are commonly referred to as washout filter. Unlike most of the washout algorithms, which focus on how to tune the filter parameters wisely or flexibly, this paper proposes a method, which can directly manages the simulator trajectory by moving it freely in the workspace without the sensation of operator. By this approach, simulation results show a smaller workspace required under the same filter parameters. In other words, more aggressive filter parameters can be chosen under the same constraint of limited workspace, which indirectly implies that a more realistic simulator performance can be attained.
  • Keywords
    digital simulation; filtering theory; optimal control; virtual reality; computer vehicle motion; computer visual system; force feedback system; hydraulic motion platform; predictive washout filter design; Acceleration; Adaptive filters; Computational modeling; Computer simulation; Low pass filters; Modems; Nonlinear filters; Predictive models; Vehicles; Visual system;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Systems, Man and Cybernetics, 2004 IEEE International Conference on
  • ISSN
    1062-922X
  • Print_ISBN
    0-7803-8566-7
  • Type

    conf

  • DOI
    10.1109/ICSMC.2004.1401387
  • Filename
    1401387