Title :
Multi-population competitive co-evolution of car racing controllers
Author :
Togelius, Julian ; Burrow, Peter ; Lucas, Simon M.
Author_Institution :
Univ. of Essex, Colchester
Abstract :
Multi-population competitive co-evolution is explored as a way of developing controllers for a simple (but definitely not trivial) car racing game. The three main uses we see for this method are to evolve more complex general intelligence than would be possible with other methods, to compare different evolvable architectures for controllers, and to develop behaviourally diverse populations of agents for computer games. Nine-population co-evolution is compared with single-population co-evolution and standard evolution strategies, steady-state and generational versions of the algorithm are compared, and a number of different controller architectures are compared with each other.
Keywords :
computer games; evolutionary computation; car racing controllers; car racing game; computer games; multi-population competitive coevolution; Acceleration; Artificial intelligence; Computer architecture; Genetic programming; Intelligent agent; Multilayer perceptrons; Neural networks; Optimal control; Size control; Steady-state;
Conference_Titel :
Evolutionary Computation, 2007. CEC 2007. IEEE Congress on
Conference_Location :
Singapore
Print_ISBN :
978-1-4244-1339-3
Electronic_ISBN :
978-1-4244-1340-9
DOI :
10.1109/CEC.2007.4424998