DocumentCode
2698768
Title
The software architecture of a real-time battlefield visualization virtual environment
Author
Julier, Simon ; King, Rob ; Colbert, Brad ; Durbin, Jim ; Rosenblum, Lawrence
fYear
1999
fDate
13-17 Mar 1999
Firstpage
29
Lastpage
36
Abstract
This paper describes the software architecture of Dragon, a real-time situational awareness virtual environment for battlefield visualization. Dragon receives data from a number of different sources and creates a single, coherent, and consistent three-dimensional display. We describe the problem of Battlefield Visualization and the challenges it imposes. We discuss the Dragon architecture, the rational for its design, and its performance in an actual application. The battlefield VR system is also suitable for similar civilian domains such as large-scale disaster relief and hostage rescue
Keywords
command and control systems; digital simulation; distributed processing; groupware; military computing; real-time systems; software architecture; virtual reality; Dragon; Dragon architecture; battlefield VR system; consistent three-dimensional display; hostage rescue; large-scale disaster relief; real-time battlefield visualization virtual environment; real-time situational awareness virtual environment; software architecture; Application software; Displays; Laboratories; Real time systems; Software architecture; Software prototyping; User interfaces; Virtual environment; Virtual reality; Visualization;
fLanguage
English
Publisher
ieee
Conference_Titel
Virtual Reality, 1999. Proceedings., IEEE
Conference_Location
Houston, TX
ISSN
1087-8270
Print_ISBN
0-7695-0093-5
Type
conf
DOI
10.1109/VR.1999.756920
Filename
756920
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