• DocumentCode
    2698768
  • Title

    The software architecture of a real-time battlefield visualization virtual environment

  • Author

    Julier, Simon ; King, Rob ; Colbert, Brad ; Durbin, Jim ; Rosenblum, Lawrence

  • fYear
    1999
  • fDate
    13-17 Mar 1999
  • Firstpage
    29
  • Lastpage
    36
  • Abstract
    This paper describes the software architecture of Dragon, a real-time situational awareness virtual environment for battlefield visualization. Dragon receives data from a number of different sources and creates a single, coherent, and consistent three-dimensional display. We describe the problem of Battlefield Visualization and the challenges it imposes. We discuss the Dragon architecture, the rational for its design, and its performance in an actual application. The battlefield VR system is also suitable for similar civilian domains such as large-scale disaster relief and hostage rescue
  • Keywords
    command and control systems; digital simulation; distributed processing; groupware; military computing; real-time systems; software architecture; virtual reality; Dragon; Dragon architecture; battlefield VR system; consistent three-dimensional display; hostage rescue; large-scale disaster relief; real-time battlefield visualization virtual environment; real-time situational awareness virtual environment; software architecture; Application software; Displays; Laboratories; Real time systems; Software architecture; Software prototyping; User interfaces; Virtual environment; Virtual reality; Visualization;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Reality, 1999. Proceedings., IEEE
  • Conference_Location
    Houston, TX
  • ISSN
    1087-8270
  • Print_ISBN
    0-7695-0093-5
  • Type

    conf

  • DOI
    10.1109/VR.1999.756920
  • Filename
    756920