DocumentCode :
270079
Title :
Human robot interaction in a drum playing game
Author :
Yücel, Meriç ; Ertuğrul, Uğurcan ; Parlak, Erdem Burak ; Köse, Hatice ; İnce, Gökhan
Author_Institution :
Bilgisayar Muhendisligi Bolumu, Istanbul Teknik Univ., İstanbul, Turkey
fYear :
2014
fDate :
23-25 April 2014
Firstpage :
919
Lastpage :
922
Abstract :
This paper presents a system that enables the drum beats to be automatically detected using auditory cues and will be used ina drum-based human-robot interaction game. In pursuit of creating an interactive drumming game, where a human user is able to play drums with a humanoid robot relying on turn-taking and imitation principles, in this work, we specifically focus on creating an online and real-time system to process the audio streams acquired by a microphone. The idea of discriminating sounds of a toy drum set from other sounds in the environment enables the user to have a realistic experience of playing drums and having fun at the same time. This is achieved by generating patterns in the spectral domain belonging to the drum beats and classifing them based on the result of an instantaneous comparison with the existing auditory drum templates learned by the system. To improve the noise robustness of the recognition system against the background noise in different environments, the drum beat patterns are learned online without requiring any prior information. The contribution of the calibration procedure to the results, as well as the applied noise reduction to the performance is evaluated using criteria such as detection rates, recognition rates and error. We demonstrate that the proposed system achieves a high performance of drum beat recognition (around 97 percent) in the online experiments.
Keywords :
audio signal processing; computer games; human-robot interaction; humanoid robots; microphones; applied noise reduction; audio streams; auditory cues; auditory drum templates; drum beat patterns; drum beat recognition; drum playing game; drum-based human-robot interaction game; human user; humanoid robot; imitation principles; interactive drumming game; microphone; turn-taking principles; Computer crashes; Conferences; Floors; Games; Human-robot interaction; Robots; Signal processing; Human-robot interaction; audio processing; drum;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Signal Processing and Communications Applications Conference (SIU), 2014 22nd
Conference_Location :
Trabzon
Type :
conf
DOI :
10.1109/SIU.2014.6830380
Filename :
6830380
Link To Document :
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