DocumentCode :
2700982
Title :
Learning to Ground in Spoken Dialogue Systems
Author :
Pietquin, Olivier
Author_Institution :
Ecole Superieure d´Electr., Supelec, Metz, France
Volume :
4
fYear :
2007
fDate :
15-20 April 2007
Abstract :
Machine learning methods such as reinforcement learning applied to dialogue strategy optimization has become a leading subject of researches since the mid 90´s. Indeed, the great variability of factors to take into account makes the design of a spoken dialogue system a tailoring task and reusability of previous work is very difficult. Yet, techniques such as reinforcement learning are very demanding in training data while obtaining a substantial amount of data in the particular case of spoken dialogues is time-consuming and therefore expansive. In order to expand existing data sets, dialogue simulation techniques are becoming a standard solution. In this paper, we present a user model for realistic spoken dialogue simulation and a method for using this model so as to simulate the grounding process. This allows including grounding subdialogues as actions in the reinforcement learning process and learning adapted strategy.
Keywords :
interactive systems; speech-based user interfaces; unsupervised learning; dialogue simulation techniques; grounding process; realistic spoken dialogue simulation; reinforcement learning; spoken dialogue systems; Automatic speech recognition; Grounding; Learning systems; Machine learning; Man machine systems; Optimization methods; Space exploration; Speech processing; Speech synthesis; Stochastic processes; Speech Communication; Unsupervised Learning; User Modelling;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Acoustics, Speech and Signal Processing, 2007. ICASSP 2007. IEEE International Conference on
Conference_Location :
Honolulu, HI
ISSN :
1520-6149
Print_ISBN :
1-4244-0727-3
Type :
conf
DOI :
10.1109/ICASSP.2007.367189
Filename :
4218063
Link To Document :
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