DocumentCode
2711642
Title
Design of haptic interface for brickout game
Author
Park, Wanjoo ; Kim, Laehyun ; Cho, Hyunchul ; Park, Sehyung
Author_Institution
Intell. & Interaction Res. Center, Korea Inst. of Sci. & Technol., Seoul, South Korea
fYear
2009
fDate
7-8 Nov. 2009
Firstpage
64
Lastpage
68
Abstract
This paper introduces a haptic interface for brick games. Conventionally the game user uses mouse or keyboard to play the brick game. However, these input devices do not provide intuitive interface for the game and any tactile feedback to the user. We use a haptic dial to add tactile feedback to enhance game effects in addition to visual and sound effects. The user changes the position of the paddle by spinning the dial knob and feels various tactile feedbacks according to the game context. Tactile feedbacks include friction, jog dial, barrier, detent, and any combinations of these effects which are programmed based on the amount, frequency, and direction of torque along the rotational path. These effects are used as either penalties or useful tools. The proposed haptic dial interface makes the game more fun and gives a very intuitive interface to the game user.
Keywords
computer games; feedback; haptic interfaces; brick game; brickout game; dial knob; friction; game effects; haptic dial interface; haptic interface; intuitive interface; jog dial; paddle position; sound effects; tactile feedback; visual effects; Actuators; Force feedback; Friction; Games; Haptic interfaces; Keyboards; Mice; Senior citizens; Spinning; Torque; brickout game; dial knob; haptic interface; tactile feedback;
fLanguage
English
Publisher
ieee
Conference_Titel
Haptic Audio visual Environments and Games, 2009. HAVE 2009. IEEE International Workshop on
Conference_Location
Lecco
Print_ISBN
978-1-4244-4217-1
Electronic_ISBN
978-1-4244-4218-8
Type
conf
DOI
10.1109/HAVE.2009.5356137
Filename
5356137
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