• DocumentCode
    271408
  • Title

    Scalable multi-GPU cloud raytracing with OpenGL

  • Author

    Chochlík, Matúš

  • Author_Institution
    Dept. of Inf., Univ. of Zilina, Zilina, Slovakia
  • fYear
    2014
  • fDate
    9-11 July 2014
  • Firstpage
    87
  • Lastpage
    95
  • Abstract
    Using skyboxes with pre-generated cube-map textures is a popular approach to visualize distant details in computer games and other semi-realistic outdoor area simulations. This approach is so common that graphics hardware has direct suport for cube-mapping. One of the challenges with using skyboxes is the creation of realisticlly looking sky cube-map textures. In this paper we present cloud trace - a customizable raytracer for generating such cube-maps, that is capable of harnessing the computing power of multiple modern GPUs to perform the necessary calculations.
  • Keywords
    data visualisation; graphics processing units; ray tracing; OpenGL; cube-mapping; distant details visualization; pregenerated cube-map textures; realisticlly looking sky cube-map textures; scalable multiGPU cloud raytracing; semirealistic outdoor area simulations; skyboxes; Atmospheric modeling; Clouds; Geometry; Hardware; Observers; Rendering (computer graphics); Vectors;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Digital Technologies (DT), 2014 10th International Conference on
  • Conference_Location
    Zilina
  • Type

    conf

  • DOI
    10.1109/DT.2014.6868697
  • Filename
    6868697