DocumentCode
271408
Title
Scalable multi-GPU cloud raytracing with OpenGL
Author
ChochliÌk, MatuÌsÌŒ
Author_Institution
Dept. of Inf., Univ. of Zilina, Zilina, Slovakia
fYear
2014
fDate
9-11 July 2014
Firstpage
87
Lastpage
95
Abstract
Using skyboxes with pre-generated cube-map textures is a popular approach to visualize distant details in computer games and other semi-realistic outdoor area simulations. This approach is so common that graphics hardware has direct suport for cube-mapping. One of the challenges with using skyboxes is the creation of realisticlly looking sky cube-map textures. In this paper we present cloud trace - a customizable raytracer for generating such cube-maps, that is capable of harnessing the computing power of multiple modern GPUs to perform the necessary calculations.
Keywords
data visualisation; graphics processing units; ray tracing; OpenGL; cube-mapping; distant details visualization; pregenerated cube-map textures; realisticlly looking sky cube-map textures; scalable multiGPU cloud raytracing; semirealistic outdoor area simulations; skyboxes; Atmospheric modeling; Clouds; Geometry; Hardware; Observers; Rendering (computer graphics); Vectors;
fLanguage
English
Publisher
ieee
Conference_Titel
Digital Technologies (DT), 2014 10th International Conference on
Conference_Location
Zilina
Type
conf
DOI
10.1109/DT.2014.6868697
Filename
6868697
Link To Document