DocumentCode :
271408
Title :
Scalable multi-GPU cloud raytracing with OpenGL
Author :
Chochlík, Matúš
Author_Institution :
Dept. of Inf., Univ. of Zilina, Zilina, Slovakia
fYear :
2014
fDate :
9-11 July 2014
Firstpage :
87
Lastpage :
95
Abstract :
Using skyboxes with pre-generated cube-map textures is a popular approach to visualize distant details in computer games and other semi-realistic outdoor area simulations. This approach is so common that graphics hardware has direct suport for cube-mapping. One of the challenges with using skyboxes is the creation of realisticlly looking sky cube-map textures. In this paper we present cloud trace - a customizable raytracer for generating such cube-maps, that is capable of harnessing the computing power of multiple modern GPUs to perform the necessary calculations.
Keywords :
data visualisation; graphics processing units; ray tracing; OpenGL; cube-mapping; distant details visualization; pregenerated cube-map textures; realisticlly looking sky cube-map textures; scalable multiGPU cloud raytracing; semirealistic outdoor area simulations; skyboxes; Atmospheric modeling; Clouds; Geometry; Hardware; Observers; Rendering (computer graphics); Vectors;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Digital Technologies (DT), 2014 10th International Conference on
Conference_Location :
Zilina
Type :
conf
DOI :
10.1109/DT.2014.6868697
Filename :
6868697
Link To Document :
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