Title :
Clustering online game communities through SOM
Author :
Rodrigues, Lia C. ; Lima, Clodoaldo A M ; Mustaro, Pollyana N.
Author_Institution :
Sch. of Eng., Mackenzie Presbyterian Univ., Sao Paulo, Brazil
Abstract :
Nowadays, online games have an exponential increase in the market because many people interact for hours in a virtual gaming worlds called the massive multiplayer online role-playing games (MMORPGs). In this kind of environment players maintain relationships and build communities. To study the common characteristics and relationships of the communities formed in those games, it is possible to cluster a player´s community. Moreover, player´s community structure is common in various real-world networks; methods or algorithms for grouping such communities have attracted great attention in recent years. The analysis of those groups aim to better understand and examine the behavior of players. In this paper, self-organizing maps were explored to obtain clusters of a player community from the game World of Warcraft (WoW). To improve the efficiency of the clustering methodology masks were applied that considered the player´s individual score, player´s guild degree (number of connections), and player´s class. The results obtained indicate that the proposed methodology can be successfully applied to the clustering online game communities.
Keywords :
computer games; pattern clustering; self-organising feature maps; SOM; World of Warcraft; massive multiplayer online role-playing game community; pattern clustering; self-organizing map; virtual gaming world; Algorithm design and analysis; Clustering algorithms; Computer vision; Machine learning algorithms; Neural networks; Parallel processing; Self organizing feature maps; Social network services; Topology; Very large scale integration;
Conference_Titel :
Neural Networks, 2009. IJCNN 2009. International Joint Conference on
Conference_Location :
Atlanta, GA
Print_ISBN :
978-1-4244-3548-7
Electronic_ISBN :
1098-7576
DOI :
10.1109/IJCNN.2009.5179042