• DocumentCode
    2715602
  • Title

    Exemplar-based human action pose correction and tagging

  • Author

    Wei Shen ; Ke Deng ; Xiang Bai ; Leyvand, Tommer ; Baining Guo ; Zhuowen Tu

  • fYear
    2012
  • fDate
    16-21 June 2012
  • Firstpage
    1784
  • Lastpage
    1791
  • Abstract
    The launch of Xbox Kinect has built a very successful computer vision product and made a big impact to the gaming industry; this sheds lights onto a wide variety of potential applications related to action recognition. The accurate estimation of human poses from the depth image is universally a critical step. However, existing pose estimation systems exhibit failures when faced severe occlusion. In this paper, we propose an exemplar-based method to learn to correct the initially estimated poses. We learn an inhomogeneous systematic bias by leveraging the exemplar information within specific human action domain. Our algorithm is illustrated on both joint-based skeleton correction and tag prediction. In the experiments, significant improvement is observed over the contemporary approaches, including what is delivered by the current Kinect system.
  • Keywords
    computer games; hidden feature removal; image motion analysis; image recognition; regression analysis; Xbox Kinect; action recognition; computer vision; depth image; exemplar based human action pose correction; gaming industry; human action domain; human pose estimation; human pose tagging; joint based skeleton correction; occlusion; tag prediction; Cameras; Estimation; Humans; Joints; Training; Vegetation;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computer Vision and Pattern Recognition (CVPR), 2012 IEEE Conference on
  • Conference_Location
    Providence, RI
  • ISSN
    1063-6919
  • Print_ISBN
    978-1-4673-1226-4
  • Electronic_ISBN
    1063-6919
  • Type

    conf

  • DOI
    10.1109/CVPR.2012.6247875
  • Filename
    6247875