DocumentCode
2715691
Title
On Experiences in a Complex and Competitive Gaming Domain: Reinforcement Learning Meets RoboCup
Author
Riedmiller, Martin ; Gabel, Thomas
Author_Institution
Dept. of Math. & Comput. Sci., Osnabruck Univ.
fYear
2007
fDate
1-5 April 2007
Firstpage
17
Lastpage
23
Abstract
RoboCup soccer simulation features the challenges of a fully distributed multi-agent domain with continuous state and action spaces, partial observability, as well as noisy perception and action execution. While the application of machine learning techniques in this domain represents a promising idea in itself, the competitive character of RoboCup also evokes the desire to head for the development of learning algorithms that are more than just a proof of concept. In this paper, we report on our experiences and achievements in applying reinforcement learning (RL) methods in the scope of our Brainstormers competition team within the Simulation League of RoboCup during the past years
Keywords
intelligent robots; learning (artificial intelligence); mobile robots; multi-agent systems; multi-robot systems; sport; Brainstormers competition team; RoboCup soccer simulation; Simulation League of RoboCup; competitive gaming domain; complex gaming domain; distributed multiagent domain; machine learning; neural network; partial observability; reinforcement learning; Brain modeling; Cognitive science; Computational intelligence; Computational modeling; Computer science; Computer simulation; Intelligent robots; Machine learning; Mathematics; Robot kinematics; RoboCup; neural networks; reinforcement learning; robotic soccer simulation; single- and multi-agent learning;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games, 2007. CIG 2007. IEEE Symposium on
Conference_Location
Honolulu, HI
Print_ISBN
1-4244-0709-5
Type
conf
DOI
10.1109/CIG.2007.368074
Filename
4219019
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