• DocumentCode
    2715721
  • Title

    Waving Real Hand Gestures Recorded by Wearable Motion Sensors to a Virtual Car and Driver in a Mixed-Reality Parking Game

  • Author

    Bannach, David ; Amft, Oliver ; Kunze, Kai S. ; Heinz, Ernst A. ; Troster, Gerhard ; Lukowicz, Paul

  • Author_Institution
    Embedded Syst. Lab., Passau Univ.
  • fYear
    2007
  • fDate
    1-5 April 2007
  • Firstpage
    32
  • Lastpage
    39
  • Abstract
    We envision to add context awareness and ambient intelligence to edutainment and computer gaming applications in general. This requires mixed-reality setups and ever-higher levels of immersive human-computer interaction. Here, we focus on the automatic recognition of natural human hand gestures recorded by inexpensive, wearable motion sensors. To study the feasibility of our approach, we chose an educational parking game with 3D graphics that employs motion sensors and hand gestures as its sole game controls. Our implementation prototype is based on Java-3D for the graphics display and on our own CRN Toolbox for sensor integration. It shows very promising results in practice regarding game appeal, player satisfaction, extensibility, ease of interfacing to the sensors, and - last but not least - sufficient accuracy of the real-time gesture recognition to allow for smooth game control. An initial quantitative performance evaluation confirms these notions and provides further support for our setup
  • Keywords
    Java; computer games; gesture recognition; human computer interaction; image motion analysis; image sensors; virtual reality; wearable computers; 3D graphics; CRN Toolbox; Java-3D; ambient intelligence; computer gaming; context awareness; educational parking game; edutainment; game control; graphics display; human-computer interaction; mixed-reality parking game; natural human hand gesture recognition; real hand gestures; sensor integration; virtual car; virtual driver; wearable computing; wearable motion sensors; Ambient intelligence; Application software; Computer applications; Computer graphics; Context awareness; Humans; Intelligent sensors; Pervasive computing; Virtual reality; Wearable sensors; Game Control; Gesture Recognition; Immersive Human-Computer Interaction; Java-3D; Mixed Reality; Motion Sensors; Wearable Computing;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games, 2007. CIG 2007. IEEE Symposium on
  • Conference_Location
    Honolulu, HI
  • Print_ISBN
    1-4244-0709-5
  • Type

    conf

  • DOI
    10.1109/CIG.2007.368076
  • Filename
    4219021