DocumentCode :
2715815
Title :
Co-Evolving Influence Map Tree Based Strategy Game Players
Author :
Miles, Chris ; Quiroz, Juan ; Leigh, Ryan ; Louis, Sushil J.
Author_Institution :
Dept. of Comput. Sci. & Eng., Nevada Univ., Reno, NV
fYear :
2007
fDate :
1-5 April 2007
Firstpage :
88
Lastpage :
95
Abstract :
We investigate the use of genetic algorithms to evolve AI players for real-time strategy games. To overcome the knowledge acquisition bottleneck found in using traditional expert systems, scripts, or decision trees we evolve players through co-evolution. Our game players are implemented as resource allocation systems. Influence map trees are used to analyze the game-state and determine promising places to attack, defend, etc. These spatial objectives are chained to non-spatial objectives (train units, build buildings, gather resources) in a dependency graph. Players are encoded within the individuals of a genetic algorithm and co-evolved against each other, with results showing the production of strategies that are innovative, robust, and capable of defeating a suite of hand-coded opponents
Keywords :
artificial intelligence; game theory; genetic algorithms; trees (mathematics); AI players; coevolving influence map tree; computer game; dependency graph; genetic algorithm; nonspatial objectives; real-time strategy games; resource allocation system; strategy game player; Buildings; Computational intelligence; Computer science; Expert systems; Genetic algorithms; Genetic engineering; Humans; Knowledge acquisition; Real time systems; Resource management; Co-Evolution; Computer Game; Game AI; Real-Time Strategy Games;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games, 2007. CIG 2007. IEEE Symposium on
Conference_Location :
Honolulu, HI
Print_ISBN :
1-4244-0709-5
Type :
conf
DOI :
10.1109/CIG.2007.368083
Filename :
4219028
Link To Document :
بازگشت