• DocumentCode
    2716121
  • Title

    Solving Japanese Puzzles with Heuristics

  • Author

    Salcedo-Sanz, Sancho ; Ortiz-Garcia, E.G. ; Pérez-Bellido, Angel M. ; Portilla-Figueras, Antonio ; Yao, Xin

  • Author_Institution
    Dept. of Signal Theor. & Commun., Univ. de Alcala
  • fYear
    2007
  • fDate
    1-5 April 2007
  • Firstpage
    224
  • Lastpage
    231
  • Abstract
    This paper presents two heuristics algorithms to solve Japanese puzzles, both black and white puzzles and color puzzles. First, we present ad-hoc heuristics which use the information in rows, columns, and puzzle´s constraints to obtain the solution of the puzzle. The best heuristic developed for black and white puzzles is then extended to solving color Japanese puzzles. We show the performance of the proposed heuristics in several examples from a well known Web page devoted to this kind of puzzles. Comparison with an existing solver based on constraint programming and with a genetic algorithm is carried out
  • Keywords
    computer games; constraint handling; genetic algorithms; Japanese puzzles; Web page; ad-hoc heuristics; black puzzle; color puzzle; constraint programming; genetic algorithm; heuristics algorithm; nonograms; white puzzle; Books; Computational intelligence; Computer science; Game theory; Genetic algorithms; Heuristic algorithms; Logic testing; Mathematics; Telegraphy; Web pages; Heuristics; Japanese puzzles; Nonograms; Puzzles solver;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games, 2007. CIG 2007. IEEE Symposium on
  • Conference_Location
    Honolulu, HI
  • Print_ISBN
    1-4244-0709-5
  • Type

    conf

  • DOI
    10.1109/CIG.2007.368102
  • Filename
    4219047