DocumentCode :
2716136
Title :
The Evolution of Multi-Layer Neural Networks for the Control of Xpilot Agents
Author :
Parker, Matt ; Parker, Gary B.
Author_Institution :
Comput. Sci., Indiana Univ., Bloomington, IN
fYear :
2007
fDate :
1-5 April 2007
Firstpage :
232
Lastpage :
237
Abstract :
Learning controllers for the space combat game Xpilot is a difficult problem. Using evolutionary computation to evolve the weights for a neural network could create an effective/adaptive controller that does not require extensive programmer input. Previous attempts have been successful in that the controlled agents were transformed from aimless wanderers into interactive agents, but these methods have not resulted in controllers that are competitive with those learned using other methods. In this paper, we present a neural network learning method that uses a genetic algorithm to select the network inputs and node thresholds, along with connection weights, to evolve competitive Xpilot agents
Keywords :
computer games; genetic algorithms; neural nets; software agents; Xpilot agents; evolutionary computation; genetic algorithm; learning controllers; multilayer neural networks; neural network learning; space combat game Xpilot; Computer science; Control systems; Games; Genetic algorithms; Intelligent networks; Marine vehicles; Multi-layer neural network; Neural networks; Physics; Robots; Autonomous Agent; Control; Genetic Algorithm; Neural Network; Xpilot; Xpilot-AI;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games, 2007. CIG 2007. IEEE Symposium on
Conference_Location :
Honolulu, HI
Print_ISBN :
1-4244-0709-5
Type :
conf
DOI :
10.1109/CIG.2007.368103
Filename :
4219048
Link To Document :
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