• DocumentCode
    2716166
  • Title

    Game and Player Feature Selection for Entertainment Capture

  • Author

    Yannakakis, Georgios N. ; Hallam, John

  • Author_Institution
    Maersk Mc-Kinney Moller Inst., Southern Denmark Univ., Odense
  • fYear
    2007
  • fDate
    1-5 April 2007
  • Firstpage
    244
  • Lastpage
    251
  • Abstract
    The notion of constructing a metric of the degree to which a player enjoys a given game has been presented previously. In this paper, we attempt to construct such metric models of children´s ´fun´ when playing the Bug Smasher game on the Playware platform. First, a set of numerical features derived from a child´s interaction with the Playware hardware is presented. Then the sequential forward selection and the n-best feature selection algorithms are employed together with a function approximator based on an artificial neural network to construct feature sets and function that model the child´s notion of ´fun´ for this game. Performance of the model is evaluated by the degree to which the preferences predicted by the model match those expressed by the children in a survey experiment. The results show that an effective model can be constructed using these techniques and that the sequential forward selection method performs better in this task than n-best. The model reveals differing preferences for game parameters between children who react fast to game events and those who react slowly. The limitations and the use of the methodology as an effective adaptive mechanism to entertainment augmentation are discussed
  • Keywords
    computer games; entertainment; feature extraction; function approximation; neural nets; Bug Smasher game; Playware platform; artificial neural network; entertainment augmentation; entertainment capture; entertainment modeling; function approximator; game events; intelligent interactive playground; n-best feature selection; neuroevolution; sequential forward selection; Artificial neural networks; Competitive intelligence; Computational intelligence; Delay; Game theory; Hardware; Pediatrics; Physics computing; Predictive models; Testing; Entertainment modeling; intelligent interactive playgrounds; neuro-evolution;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games, 2007. CIG 2007. IEEE Symposium on
  • Conference_Location
    Honolulu, HI
  • Print_ISBN
    1-4244-0709-5
  • Type

    conf

  • DOI
    10.1109/CIG.2007.368105
  • Filename
    4219050