DocumentCode
2716191
Title
Point-to-Point Car Racing: an Initial Study of Evolution Versus Temporal Difference Learning
Author
Lucas, Simon M. ; Togelius, Julian
Author_Institution
Dept. of Comput. Sci., Essex Univ., Colchester
fYear
2007
fDate
1-5 April 2007
Firstpage
260
Lastpage
267
Abstract
This paper considers variations on an extremely simple form of car racing, the challenge being to visit as many way-points as possible in a fixed amount of time. The simplicity of the models enables a very thorough evaluation of various learning algorithms and control architectures, and enables other researchers to work on the same models with relative ease. The models are used to compare the performance of various hand-programmed controllers, and neural networks trained using evolution, and using temporal difference learning. Comparisons are also made between state-based and action-based controller architectures. The best controllers were obtained using evolution to learn the weights of state-evaluation neural networks, and these were greatly superior to human drivers
Keywords
computer games; evolutionary computation; learning (artificial intelligence); neural nets; action-based controller architecture; evolution learning; evolving neural network; hand-programmed controllers; learning algorithm; point-to-point car racing; reinforcement learning; state-based controller architecture; state-evaluation neural network; temporal difference learning; Benchmark testing; Computational intelligence; Computational modeling; Computer science; Humans; Machine learning; Machine learning algorithms; Neural networks; Radio control; Veins; Car racing; evolving neural networks; reinforcement learning;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games, 2007. CIG 2007. IEEE Symposium on
Conference_Location
Honolulu, HI
Print_ISBN
1-4244-0709-5
Type
conf
DOI
10.1109/CIG.2007.368107
Filename
4219052
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