DocumentCode :
2716323
Title :
EvoTanks: Co-Evolutionary Development of Game-Playing Agents
Author :
Thompson, Thomas ; Levine, John ; Hayes, Gillian
Author_Institution :
Dept. of Comput. & Inf. Sci., Strathclyde Univ., Glasgow
fYear :
2007
fDate :
1-5 April 2007
Firstpage :
328
Lastpage :
333
Abstract :
This paper describes the EvoTanks research project, a continuing attempt to develop strong AI players for a primitive `combat´ style video game using evolutionary computational methods with artificial neural networks. A small but challenging feat due to the necessity for agent´s actions to rely heavily on opponent behaviour. Previous investigation has shown the agents are capable of developing high performance behaviours by evolving against scripted opponents; however these are local to the trained opponent. The focus of this paper shows results from the use of co-evolution on the same population. Results show agents no longer succumb to trappings of local maxima within the search space and are capable of converging on high fitness behaviours local to their population without the use of scripted opponents
Keywords :
computer games; evolutionary computation; neural nets; software agents; AI players; EvoTanks; artificial neural network; coevolutionary development; combat style video game; evolutionary computational methods; game-playing agents; genetic algorithm; Artificial neural networks; Computational intelligence; Computer networks; Environmental economics; Games; Genetic algorithms; Informatics; Intelligent agent; Service robots; Testing; Co-evolution; Games; Genetic Algorithm; Neural Networks;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games, 2007. CIG 2007. IEEE Symposium on
Conference_Location :
Honolulu, HI
Print_ISBN :
1-4244-0709-5
Type :
conf
DOI :
10.1109/CIG.2007.368116
Filename :
4219061
Link To Document :
بازگشت