DocumentCode
2716340
Title
Evolutionary Computations for Designing Game Rules of the COMMONS GAME
Author
Handa, Hisashi ; Baba, Norio
Author_Institution
Graduate Sch. of Natural Sci. & Technol., Okayama Univ.
fYear
2007
fDate
1-5 April 2007
Firstpage
334
Lastpage
339
Abstract
In this paper, we focus on game rule design by using two evolutionary computations. The first EC is a multi-objective evolutionary algorithm in order to generate various skilled players. By using acquired skilled players, i.e., Pareto individuals in MOEA, another EC (evolutionary programming) adjusts game rule parameters i.e, an appropriate point of each card in the COMMONS GAME
Keywords
evolutionary computation; game theory; games of skill; COMMONS GAME; evolutionary computation; evolutionary programming; game rule design; multiobjective evolutionary algorithm; skilled players; Boring; Computational intelligence; Evolutionary computation; Genetic programming; Helium; Humans; Information science; Multi-layer neural network; Programming profession; Testing; Evolutionary Computation; Game Rule Design; Multi-Objective Evolutionary Algorithms;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games, 2007. CIG 2007. IEEE Symposium on
Conference_Location
Honolulu, HI
Print_ISBN
1-4244-0709-5
Type
conf
DOI
10.1109/CIG.2007.368117
Filename
4219062
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