DocumentCode :
2716340
Title :
Evolutionary Computations for Designing Game Rules of the COMMONS GAME
Author :
Handa, Hisashi ; Baba, Norio
Author_Institution :
Graduate Sch. of Natural Sci. & Technol., Okayama Univ.
fYear :
2007
fDate :
1-5 April 2007
Firstpage :
334
Lastpage :
339
Abstract :
In this paper, we focus on game rule design by using two evolutionary computations. The first EC is a multi-objective evolutionary algorithm in order to generate various skilled players. By using acquired skilled players, i.e., Pareto individuals in MOEA, another EC (evolutionary programming) adjusts game rule parameters i.e, an appropriate point of each card in the COMMONS GAME
Keywords :
evolutionary computation; game theory; games of skill; COMMONS GAME; evolutionary computation; evolutionary programming; game rule design; multiobjective evolutionary algorithm; skilled players; Boring; Computational intelligence; Evolutionary computation; Genetic programming; Helium; Humans; Information science; Multi-layer neural network; Programming profession; Testing; Evolutionary Computation; Game Rule Design; Multi-Objective Evolutionary Algorithms;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games, 2007. CIG 2007. IEEE Symposium on
Conference_Location :
Honolulu, HI
Print_ISBN :
1-4244-0709-5
Type :
conf
DOI :
10.1109/CIG.2007.368117
Filename :
4219062
Link To Document :
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