• DocumentCode
    2716340
  • Title

    Evolutionary Computations for Designing Game Rules of the COMMONS GAME

  • Author

    Handa, Hisashi ; Baba, Norio

  • Author_Institution
    Graduate Sch. of Natural Sci. & Technol., Okayama Univ.
  • fYear
    2007
  • fDate
    1-5 April 2007
  • Firstpage
    334
  • Lastpage
    339
  • Abstract
    In this paper, we focus on game rule design by using two evolutionary computations. The first EC is a multi-objective evolutionary algorithm in order to generate various skilled players. By using acquired skilled players, i.e., Pareto individuals in MOEA, another EC (evolutionary programming) adjusts game rule parameters i.e, an appropriate point of each card in the COMMONS GAME
  • Keywords
    evolutionary computation; game theory; games of skill; COMMONS GAME; evolutionary computation; evolutionary programming; game rule design; multiobjective evolutionary algorithm; skilled players; Boring; Computational intelligence; Evolutionary computation; Genetic programming; Helium; Humans; Information science; Multi-layer neural network; Programming profession; Testing; Evolutionary Computation; Game Rule Design; Multi-Objective Evolutionary Algorithms;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games, 2007. CIG 2007. IEEE Symposium on
  • Conference_Location
    Honolulu, HI
  • Print_ISBN
    1-4244-0709-5
  • Type

    conf

  • DOI
    10.1109/CIG.2007.368117
  • Filename
    4219062