DocumentCode
2716409
Title
Bridge Bidding with Imperfect Information
Author
DeLooze, Lori L. ; Downey, James
Author_Institution
United States Naval Acad., Annapolis, MD
fYear
2007
fDate
1-5 April 2007
Firstpage
368
Lastpage
373
Abstract
Multiplayer games with imperfect information, such as Bridge, are especially challenging for game theory researchers. Although several algorithmic techniques have been successfully applied to the card play phase of the game, bidding requires a much different approach. We have shown that a special form of a neural network, called a self-organizing map (SOM), can be used to effectively bid no trump hands. The characteristic boundary that forms between resulting neighboring nodes in a SOM is an ideal mechanism for modeling the imprecise and ambiguous nature of the game
Keywords
game theory; self-organising feature maps; Bridge bidding; card play; game theory; imperfect information; multiplayer games; neural network; self-organizing map; Arithmetic; Books; Bridges; Computational intelligence; Contracts; Game theory; Lifting equipment; Minimax techniques; Neural networks; Sampling methods; Bidding; Bridge; Kohonen; Self-Organizing Map;
fLanguage
English
Publisher
ieee
Conference_Titel
Computational Intelligence and Games, 2007. CIG 2007. IEEE Symposium on
Conference_Location
Honolulu, HI
Print_ISBN
1-4244-0709-5
Type
conf
DOI
10.1109/CIG.2007.368122
Filename
4219067
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