• DocumentCode
    2716409
  • Title

    Bridge Bidding with Imperfect Information

  • Author

    DeLooze, Lori L. ; Downey, James

  • Author_Institution
    United States Naval Acad., Annapolis, MD
  • fYear
    2007
  • fDate
    1-5 April 2007
  • Firstpage
    368
  • Lastpage
    373
  • Abstract
    Multiplayer games with imperfect information, such as Bridge, are especially challenging for game theory researchers. Although several algorithmic techniques have been successfully applied to the card play phase of the game, bidding requires a much different approach. We have shown that a special form of a neural network, called a self-organizing map (SOM), can be used to effectively bid no trump hands. The characteristic boundary that forms between resulting neighboring nodes in a SOM is an ideal mechanism for modeling the imprecise and ambiguous nature of the game
  • Keywords
    game theory; self-organising feature maps; Bridge bidding; card play; game theory; imperfect information; multiplayer games; neural network; self-organizing map; Arithmetic; Books; Bridges; Computational intelligence; Contracts; Game theory; Lifting equipment; Minimax techniques; Neural networks; Sampling methods; Bidding; Bridge; Kohonen; Self-Organizing Map;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Computational Intelligence and Games, 2007. CIG 2007. IEEE Symposium on
  • Conference_Location
    Honolulu, HI
  • Print_ISBN
    1-4244-0709-5
  • Type

    conf

  • DOI
    10.1109/CIG.2007.368122
  • Filename
    4219067