DocumentCode :
2716409
Title :
Bridge Bidding with Imperfect Information
Author :
DeLooze, Lori L. ; Downey, James
Author_Institution :
United States Naval Acad., Annapolis, MD
fYear :
2007
fDate :
1-5 April 2007
Firstpage :
368
Lastpage :
373
Abstract :
Multiplayer games with imperfect information, such as Bridge, are especially challenging for game theory researchers. Although several algorithmic techniques have been successfully applied to the card play phase of the game, bidding requires a much different approach. We have shown that a special form of a neural network, called a self-organizing map (SOM), can be used to effectively bid no trump hands. The characteristic boundary that forms between resulting neighboring nodes in a SOM is an ideal mechanism for modeling the imprecise and ambiguous nature of the game
Keywords :
game theory; self-organising feature maps; Bridge bidding; card play; game theory; imperfect information; multiplayer games; neural network; self-organizing map; Arithmetic; Books; Bridges; Computational intelligence; Contracts; Game theory; Lifting equipment; Minimax techniques; Neural networks; Sampling methods; Bidding; Bridge; Kohonen; Self-Organizing Map;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Computational Intelligence and Games, 2007. CIG 2007. IEEE Symposium on
Conference_Location :
Honolulu, HI
Print_ISBN :
1-4244-0709-5
Type :
conf
DOI :
10.1109/CIG.2007.368122
Filename :
4219067
Link To Document :
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