• DocumentCode
    2723094
  • Title

    Enhancing Remote Walkthrough for E-learning Environments on Mobile Devices over Heterogeneous Networks

  • Author

    Boukerche, Azzedine ; Pazzi, Richard Werner Nelem

  • Author_Institution
    Sch. of Inf. Technol. & Eng., Ottawa Univ., Ont.
  • fYear
    2006
  • fDate
    10-12 July 2006
  • Firstpage
    13
  • Lastpage
    18
  • Abstract
    With the growth of the Internet and availability of high bandwidth connections to domestic users, it became possible to deploy remote navigation within virtual environments over the Internet. For instance, virtual museum walkthrough, virtual mall, gaming, training, monitoring, and e-learning, just to name a few. We have also seen a new trend towards wireless networks and the use of mobile devices with wireless communication capabilities. Specially, e-learning environments can benefit from remote exploration of virtual environments over wireless networks in order to provide users with rich 3D content such as virtual laboratories and remote visits where users can interact with the 3D e-learning system using mobile devices such as PDAs, cellphones, or laptops. However, the characteristics of wireless channels pose significant problems to real-time interactive multimedia applications. Wireless bandwidth is always changing and the communication channel is highly susceptible to error. In this paper, we focus on the design of a remote walkthrough within realistic virtual environments over heterogeneous networks for mobile devices. We propose a real-time system that deals with the acquisition or remote geometry rendering, compression, packetization and transmission of images, which serve as input to an image-based rendering technique for fast creation of new views on the mobile client device. The objective is to contribute with a solution for remote walkthrough over wireless networks, while guaranteeing a good image quality and navigation at acceptable frame rates on thin client devices. Simulation experiments show that our design has low frame rate fluctuation, which is important in order to guarantee stable image quality
  • Keywords
    computer aided instruction; data compression; image coding; mobile computing; mobile radio; multimedia systems; rendering (computer graphics); virtual reality; 3D e-learning system; Internet; communication channel; heterogeneous networks; image compression; image packetization; image quality; image transmission; mobile devices; real-time interactive multimedia applications; realistic virtual environments; remote exploration; remote geometry rendering; remote navigation; remote walkthrough; rich 3D content; wireless bandwidth; wireless communication; wireless networks; Availability; Bandwidth; Electronic learning; Image quality; Internet; Navigation; Remote monitoring; Rendering (computer graphics); Virtual environment; Wireless networks;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Environments, Human-Computer Interfaces and Measurement Systems, Proceedings of 2006 IEEE International Conference on
  • Conference_Location
    La Coruna
  • Print_ISBN
    1-4244-0242-5
  • Electronic_ISBN
    1-4244-0243-3
  • Type

    conf

  • DOI
    10.1109/VECIMS.2006.250781
  • Filename
    4016653