• DocumentCode
    2723307
  • Title

    Designing Middleware System for Media Contents

  • Author

    Yamauchi, Takuya

  • Author_Institution
    Graduate Sch. of Media & Governance, Keio Univ., Fujisawa
  • fYear
    2006
  • fDate
    10-12 July 2006
  • Firstpage
    75
  • Lastpage
    79
  • Abstract
    This paper attempts to consider future networks especially ad-hoc and wearable ones for media contents and game development. The study examined the consideration and the implementation of multi-agent system to support commercial or open source software for sound generating and computer graphics in personal area network (PAN). The multi-agent system maintains context information of sensors and users, and provides the event for contents application. In order to consider sensor network and global network, the ad-hoc network and peer-to-peer network are expected to use for organizing PAN. To implement the service on PAN, the widget integration framework (WIF), ontology and UML based context modeling approaches are considered and reported. (Balakrishman, et al.) On the other hand, we consider the Web service and possibility of future media contents in PAN. The research on wireless communication expects that next generation network consists of information appliances, sensors and wireless devices in PAN. Wearable computing has been researched for taking location and body information from small computers, and the efficient design of mobile HCI is emerging. Many papers report these technologies will be used for media art contents and game development. The digital contents will use these sensor s and mobile device in PAN. When the players join the game space with wearable computer in PAN, the mobile agent establishes the self-organized network in heterogeneous devices. In this paper, we consider the novel framework for media contents by hybrid ambient network
  • Keywords
    Web services; ad hoc networks; computer graphics; human computer interaction; middleware; mobile agents; multi-agent systems; multimedia systems; ontologies (artificial intelligence); peer-to-peer computing; personal area networks; public domain software; wearable computers; UML based context modeling; Web services; ad-hoc networks; computer graphics; context information; game development; global network; hybrid ambient network; media contents; middleware system design; mobile HCI; mobile agents; multiagent systems; ontology; open source software; peer-to-peer network; personal area networks; sensor network; sound generation; tangible user interface; wearable computers; wireless communication; wireless devices; Acoustic sensors; Computer graphics; Middleware; Multiagent systems; Open source software; Personal area networks; Space technology; Wearable computers; Wearable sensors; Wireless sensor networks; P2P; ad-hoc network; tangible user interface;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Virtual Environments, Human-Computer Interfaces and Measurement Systems, Proceedings of 2006 IEEE International Conference on
  • Conference_Location
    La Coruna
  • Print_ISBN
    1-4244-0242-5
  • Electronic_ISBN
    1-4244-0243-3
  • Type

    conf

  • DOI
    10.1109/VECIMS.2006.250794
  • Filename
    4016667