DocumentCode
2725123
Title
Satisficing Learning Dynamics in the Stag Hunt
Author
Nokleby, Matthew S. ; Stirling, Wynn C. ; Swindlehurst, A. Lee
Author_Institution
Dept. of Elect. & Comp Eng., Brigham Young Univ., Provo, UT
fYear
2006
fDate
24-26 July 2006
Firstpage
219
Lastpage
224
Abstract
Satisficing game theory is an alternative to traditional game theory that allows players´ utilities to he conditioned upon the preferences of others. This construction, however, requires that players have accurate information about each other´s preferences. We discuss a learning mechanism for satisficing players to estimate other´s preferences through repeated interactions. We apply this mechanism to the Stag Hunt game, and show that under most circumstances, players can indeed learn players´ preferences sufficiently to make correct decisions
Keywords
game theory; learning (artificial intelligence); Stag Hunt game; autonomous agents; game theory; learning mechanism; Autonomous agents; Cost function; Decision making; Decision theory; Game theory; Learning systems; Nash equilibrium; Random variables;
fLanguage
English
Publisher
ieee
Conference_Titel
Adaptive and Learning Systems, 2006 IEEE Mountain Workshop on
Conference_Location
Logan, UT
Print_ISBN
1-4244-0166-6
Type
conf
DOI
10.1109/SMCALS.2006.250719
Filename
4016790
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