DocumentCode
2727315
Title
State-of-the-Art 3D Graphics for Embedded Systems
Author
Möller, Reinhard
Author_Institution
Autom. & Process Control Eng., Wuppertal Univ.
fYear
2006
fDate
26-28 April 2006
Firstpage
339
Lastpage
343
Abstract
The early days of 3D graphics computing were marked by extremely expensive and highly sophisticated hardware and software. Terms like ubiquitous computing and 3D on handhelds were unthinkable. But the development of obliging common standards like OpenGL, for example, together with rapidly improving graphics technology turned the coin, and now everybody demands for high-performance user interfaces on his everyday-computing environment. Game development industry focuses on mobile technology. Automotive engineering introduces multimodal interfaces and entertainment systems for next generation cars. Although all industrial sectors ask for high performance graphics, they often focus on different aspects due to the still existing limitations of their graphics devices. This leads to a demand to revise and also optimize the graphics standards in order to make them suitable for special embedded and small-scale devices. This paper presents the state of development of OpenGL-ES, a 3D-standard for embedded graphics, its difference to regular OpenGL and its benefit for small-footprint interactive systems. Special aspects of safety-critical devices in avionics and military applications are discussed. Actual applications and research are referenced
Keywords
application program interfaces; computer graphics; embedded systems; graphical user interfaces; military avionics; safety-critical software; 3D graphics computing; OpenGL-ES; automotive engineering; avionics; embedded graphics; embedded systems; game development industry; handhelds; military applications; mobile technology; multimodal interfaces; safety-critical devices; small-footprint interactive systems; sophisticated hardware; sophisticated software; state-of-the-art 3D graphics; ubiquitous computing; user interfaces; Automotive engineering; Embedded system; Graphics; Hardware; Interactive systems; Pervasive computing; Standards development; Toy industry; Ubiquitous computing; User interfaces;
fLanguage
English
Publisher
ieee
Conference_Titel
Devices, Circuits and Systems, Proceedings of the 6th International Caribbean Conference on
Conference_Location
Playa del Carmen
Print_ISBN
1-4244-0041-4
Electronic_ISBN
1-4244-0042-2
Type
conf
DOI
10.1109/ICCDCS.2006.250884
Filename
4016913
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