DocumentCode
2728130
Title
System Demonstration for Generic Game Development Framework
Author
Hao-Yun Liu ; I-Chen Wu ; Hao-Hua Kang ; Ting-Fu Liao
Author_Institution
Dept. of Comput. Sci., Nat. Chiao Tung Univ., Hsinchu, Taiwan
fYear
2012
fDate
16-18 Nov. 2012
Firstpage
323
Lastpage
326
Abstract
In this demonstration, we show a software framework for generic game development, including game record editing and job-level (JL) computing. For the former, the framework supports the display and editing of game positions and the browsing of the game position tree. Currently, we have developed game record editors for Connect6, Go, Chinese Chess, Mahjong, etc. In this demonstration, we show how easily an editor for the game Tic-Tac-Toe is built. For the latter, the framework supports job submission to a volunteer computing system, named Computer Game Desktop Grid developed by our team, to help solve or analyze game positions. Currently, we support JL proof number search, JL alpha-beta search, and JL Monte-Carlo tree search. In this demonstration, we show how easily JL-PNS is designed.
Keywords
Monte Carlo methods; computer games; grid computing; search problems; Chinese chess; Connect6; Go; JL Monte-Carlo tree search; JL alpha-beta search; JL proof number search; JL-PNS; Mahjong; computer game desktop grid; game record editing; generic game development framework; job-level computing; software framework; system demonstration; tic-tac-toe; volunteer computing system; Abstracts; Algorithm design and analysis; Artificial intelligence; Computers; Games; Software; Software algorithms; CGDG; Job-level search; Software framework; game record editor; volunteer computing;
fLanguage
English
Publisher
ieee
Conference_Titel
Technologies and Applications of Artificial Intelligence (TAAI), 2012 Conference on
Conference_Location
Tainan
Print_ISBN
978-1-4673-4976-5
Type
conf
DOI
10.1109/TAAI.2012.55
Filename
6395049
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