DocumentCode :
2728197
Title :
Pattern Formation Based on Potential Field in Real-Time Strategy Games
Author :
Cheng-Yu Chen ; Xin-Lan Liao ; Chien-Chih Liao ; Chuan-Kang Ting
Author_Institution :
Dept. of Comput. Sci. & Inf. Eng., Nat. Chung Cheng Univ., Chiayi, Taiwan
fYear :
2012
fDate :
16-18 Nov. 2012
Firstpage :
332
Lastpage :
337
Abstract :
Real-time strategy (RTS) game is a very popular genre of computer games. In RTS games, the units need to navigate the environment, surround the enemy, and attack targets. Pattern formation of the units plays an important role in the tactics of RTS games. In this paper, we propose generating the pattern formation based on potential field, which is widely used in collision avoidance. The proposed method controls the movement of units and adjusts their formation considering the number and types of targets. More specifically, once a unit detects the target, it will move in accordance with other units to surround the targets in an attacking distance. The simulation results on Star Craft show the capability of the proposed method to generate pattern formation and adapt to the number and types of enemies.
Keywords :
collision avoidance; computer games; RTS games; StarCraft; attack targets; collision avoidance; computer games; pattern formation; potential field; real-time strategy games; Artificial intelligence; Electric potential; Games; Pattern formation; Robot kinematics; Simulation; StarCraft; dynamic control; pattern formation; potential field; real-time strategy game;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Technologies and Applications of Artificial Intelligence (TAAI), 2012 Conference on
Conference_Location :
Tainan
Print_ISBN :
978-1-4673-4976-5
Type :
conf
DOI :
10.1109/TAAI.2012.40
Filename :
6395051
Link To Document :
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