Title :
Learning interactions among objects, tools and machines for planning
Author :
Ersen, Mustafa ; Sariel-Talay, Sanem
Author_Institution :
Dept. of Comput. Eng., Istanbul Tech. Univ., Istanbul, Turkey
Abstract :
We propose a method for learning interactions among objects when intermediate state information is not available. Learning is accomplished by observing a given sequence of actions on different objects. We have selected the Incredible Machine game as a suitable domain for analyzing and learning object interactions. We first present how behaviors are represented by finite state machines using the given input. Then, we analyze the impact of the knowledge about relations on the overall performance. Our analysis includes four different types of input: a knowledge base including part relations; spatial information; temporal information; and spatio-temporal information. We show that if a knowledge base about relations is provided, learning is accomplished to a desired extent. Our analysis also indicates that the spatio-temporal approach is superior to the spatial and the temporal approaches and gives close results to that of the knowledge-based approach.
Keywords :
computer aided instruction; computer games; finite state machines; knowledge representation; learning (artificial intelligence); planning (artificial intelligence); user interfaces; agent-based systems; automated action planning; finite state machines; incredible machine game; knowledge representation; knowledge-based approach; object interaction analysis; object interaction learning; part relations; spatial information; spatio-temporal information; temporal information; Games; Knowledge based systems; Machine learning; Mixers; Planning; Switches; Tutorials; agent-based systems; automated planning; knowledge representation; learning;
Conference_Titel :
Computers and Communications (ISCC), 2012 IEEE Symposium on
Conference_Location :
Cappadocia
Print_ISBN :
978-1-4673-2712-1
Electronic_ISBN :
1530-1346
DOI :
10.1109/ISCC.2012.6249322