DocumentCode :
2731364
Title :
Parallel evolutionary algorithms on graphics processing unit
Author :
Wong, Man-Leung ; Wong, Tien-Tsin ; Fok, Ka-Ling
Author_Institution :
Dept. of Comput. & Decision Sci., Lingnan Univ., Hong Kong, China
Volume :
3
fYear :
2005
fDate :
2-5 Sept. 2005
Firstpage :
2286
Abstract :
Evolutionary algorithms (EAs) are effective and robust methods for solving many practical problems such as feature selection, electrical circuit synthesis, and data mining. However, they may execute for a long time for some difficult problems, because several fitness evaluations must be performed. A promising approach to overcome this limitation is to parallelize these algorithms. In this paper, we propose to implement a parallel EA on consumer-level graphics cards. We perform experiments to compare our parallel EA with an ordinary EA and demonstrate that the former is much more effective than the latter. Since consumer-level graphics cards are available in ubiquitous personal computers and these computers are easy to use and manage, more people are able to use our parallel algorithm to solve their problems encountered in real-world applications.
Keywords :
computer graphic equipment; evolutionary computation; parallel algorithms; ubiquitous computing; fitness evaluations; graphics cards; graphics processing unit; parallel algorithm; parallel evolutionary algorithms; ubiquitous personal computers; Circuit synthesis; Computer graphics; Concurrent computing; Data mining; Evolutionary computation; Microcomputers; Parallel algorithms; Performance evaluation; Pervasive computing; Robustness;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Evolutionary Computation, 2005. The 2005 IEEE Congress on
Print_ISBN :
0-7803-9363-5
Type :
conf
DOI :
10.1109/CEC.2005.1554979
Filename :
1554979
Link To Document :
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