• DocumentCode
    2736617
  • Title

    Study on 3D sketch rendering based on GPU

  • Author

    Xiao, Jian ; Yao, Li

  • Author_Institution
    Software Inst., SouthEast Univ., Nanjing, China
  • fYear
    2011
  • fDate
    21-23 Oct. 2011
  • Firstpage
    351
  • Lastpage
    354
  • Abstract
    This paper presents a sketch rendering method based on GPU, which can simulate the style of pencil drawing. The method is divided into several steps. First, by use of rendering to texture technology and Sobel edge detection method to get the silhouette of the texture image. Second, render the model through dynamic UV coordinate mapping from a stroke texture group[1], and then blend the silhouette image and textured model. Finally, through adding Multi-Lighting method to improve the performance effect.
  • Keywords
    edge detection; graphics processing units; image texture; rendering (computer graphics); 3D sketch rendering method; GPU; Sobel edge detection method; dynamic UV coordinate mapping; multilighting method; pencil drawing style simulation; stroke texture group; texture image silhouette; texture technology; Graphics processing unit; Image color analysis; Image edge detection; Lighting; Publishing; Rendering (computer graphics); Three dimensional displays; NPR rendering; Sobel Operator; hatching; pencil drawing; sketch rendering;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Image Analysis and Signal Processing (IASP), 2011 International Conference on
  • Conference_Location
    Hubei
  • Print_ISBN
    978-1-61284-879-2
  • Type

    conf

  • DOI
    10.1109/IASP.2011.6109061
  • Filename
    6109061