DocumentCode :
2739714
Title :
A method to generate humanoid´s actions based on the phase and amplitude factors of its motion axes-an analysis of the Buntaku puppet´s motion axis
Author :
Hattori, I. ; Furuta, S. ; Nishizawa, Shinichi ; Takamori, Toshi
Author_Institution :
Dept. of Comput. & Syst. Eng., Kobe Univ.
fYear :
2000
fDate :
2000
Firstpage :
388
Lastpage :
393
Abstract :
In order to design emotional actions of humanoid, the authors analyze the motions of the axes of a Buntaku puppet which is manipulated by an expert of puppet manipulation. The axes´ motion are segmented to some phrases, and the emotional factor of the puppet´s action are explained by time length and amplitude of each phrase. This knowledge is interpreted by the movement score Labanotation
Keywords :
computer animation; motion estimation; robots; Buntaku puppet; Labanotation; computer graphics; emotional factor; human motion; humanoid; motion axes; movement score; robot action generation; Character generation; Computer graphics; Design engineering; Design methodology; Humanoid robots; Humans; Motion analysis; Motion measurement; Positron emission tomography; Time series analysis;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Robot and Human Interactive Communication, 2000. RO-MAN 2000. Proceedings. 9th IEEE International Workshop on
Conference_Location :
Osaka
Print_ISBN :
0-7803-6273-X
Type :
conf
DOI :
10.1109/ROMAN.2000.892529
Filename :
892529
Link To Document :
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