• DocumentCode
    2739833
  • Title

    Predictive Sub-goal Analysis in a General Game Playing Agent

  • Author

    Sheng, Xinxin ; Thuente, David

  • Author_Institution
    Dept. of Comput. Sci., North Carolina State Univ., Raleigh, NC, USA
  • Volume
    3
  • fYear
    2010
  • fDate
    Aug. 31 2010-Sept. 3 2010
  • Firstpage
    423
  • Lastpage
    427
  • Abstract
    General Game Playing (GGP) research aims at designing intelligent game playing agents that, given the rules of any game, automatically learn strategies to play and win without human intervention. Our GGP agent can play the wide variety of heterogeneous games provided by the IJCAI GGP competition framework, and without human intervention, learn from its own history to develop strategies toward achieving the game goals. It uses statistical analysis to identify important game features shared by the winners. To illustrate how the correct features are identified, we use game examples from different game categories, including Tic-Tac-Toe (territory taking game), Mini-Chess (strategy game), and Connect Four (board game on larger scale).
  • Keywords
    game theory; knowledge based systems; Connect Four; IJCAI GGP competition framework; Mini-Chess; Tic-Tac-Toe; general game playing agent; intelligent game playing agents; predictive sub-goal analysis; statistical analysis; Conferences; Intelligent agent; agent; feature; general game playing; sub-goal;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Web Intelligence and Intelligent Agent Technology (WI-IAT), 2010 IEEE/WIC/ACM International Conference on
  • Conference_Location
    Toronto, ON
  • Print_ISBN
    978-1-4244-8482-9
  • Electronic_ISBN
    978-0-7695-4191-4
  • Type

    conf

  • DOI
    10.1109/WI-IAT.2010.225
  • Filename
    5614591