DocumentCode
2739833
Title
Predictive Sub-goal Analysis in a General Game Playing Agent
Author
Sheng, Xinxin ; Thuente, David
Author_Institution
Dept. of Comput. Sci., North Carolina State Univ., Raleigh, NC, USA
Volume
3
fYear
2010
fDate
Aug. 31 2010-Sept. 3 2010
Firstpage
423
Lastpage
427
Abstract
General Game Playing (GGP) research aims at designing intelligent game playing agents that, given the rules of any game, automatically learn strategies to play and win without human intervention. Our GGP agent can play the wide variety of heterogeneous games provided by the IJCAI GGP competition framework, and without human intervention, learn from its own history to develop strategies toward achieving the game goals. It uses statistical analysis to identify important game features shared by the winners. To illustrate how the correct features are identified, we use game examples from different game categories, including Tic-Tac-Toe (territory taking game), Mini-Chess (strategy game), and Connect Four (board game on larger scale).
Keywords
game theory; knowledge based systems; Connect Four; IJCAI GGP competition framework; Mini-Chess; Tic-Tac-Toe; general game playing agent; intelligent game playing agents; predictive sub-goal analysis; statistical analysis; Conferences; Intelligent agent; agent; feature; general game playing; sub-goal;
fLanguage
English
Publisher
ieee
Conference_Titel
Web Intelligence and Intelligent Agent Technology (WI-IAT), 2010 IEEE/WIC/ACM International Conference on
Conference_Location
Toronto, ON
Print_ISBN
978-1-4244-8482-9
Electronic_ISBN
978-0-7695-4191-4
Type
conf
DOI
10.1109/WI-IAT.2010.225
Filename
5614591
Link To Document