DocumentCode :
2740872
Title :
An Empirical Comparison of Non-adaptive, Adaptive and Self-Adaptive Co-evolution for Evolving Artificial Neural Network Game Players
Author :
Yau, Yi Jack ; Teo, Jason
Author_Institution :
Sch. of Eng. & Inf. Technol., Universiti Malaysia Sabah
fYear :
2006
fDate :
7-9 June 2006
Firstpage :
1
Lastpage :
6
Abstract :
This paper compares the implementation of the non-adaptive, adaptive, and self-adaptive co-evolution for evolving artificial neural networks (ANNs) that act as game players for the game of Tic-Tac-Toe (TTT). The objective of this study is to investigate and empirically compare these three different approaches for tuning strategy parameters´ in co-evolutionary algorithms in evolving the ANN game-playing agents. The results indicate that the non-adaptive and adaptive co-evolution systems performed better than the self-adaptive co-evolution system when suitable strategy parameters were utilized. The adaptive co-evolution system was also found to possess higher evolutionary stability compared to the other systems and was also successful in synthesizing ANNs with high TTT playing strength both as the first as well as second players
Keywords :
evolutionary computation; game theory; neural nets; software agents; Tic-Tac-Toe; adaptive coevolution system; artificial neural network game player; coevolutionary algorithm; evolutionary stability; game-playing agent; nonadaptive coevolution system; self-adaptive coevolution system; Adaptive systems; Artificial intelligence; Artificial neural networks; Evolutionary computation; Information technology; Lifting equipment; Machine learning; Network synthesis; Problem-solving; Stability; Adaptation; Co-evolution; Evolutionary Artificial Neural Networks; Game AI; Self-adaptation;
fLanguage :
English
Publisher :
ieee
Conference_Titel :
Cybernetics and Intelligent Systems, 2006 IEEE Conference on
Conference_Location :
Bangkok
Print_ISBN :
1-4244-0023-6
Type :
conf
DOI :
10.1109/ICCIS.2006.252234
Filename :
4017793
Link To Document :
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