• DocumentCode
    2747342
  • Title

    Postural research and rehabilitation in an immersive virtual environment

  • Author

    Keshner, E.A. ; Kenyon, R.V. ; Dhaher, Y.

  • Author_Institution
    Sensory Motor Performance Program, Rehabilitation Inst. of Chicago, IL, USA
  • Volume
    2
  • fYear
    2004
  • fDate
    1-5 Sept. 2004
  • Firstpage
    4862
  • Lastpage
    4865
  • Abstract
    We have united an immersive dynamic virtual environment with motion of a posture platform to record biomechanical and physiological responses to combined visual, vestibular, and proprioceptive inputs. A 6 degree-of-freedom force plate provides measurements of moments exerted on the base of support. Kinematic data from the head, trunk, and lower limb is collected using 3-D video motion analysis. The virtual image is projected via a stereo-capable projector mounted behind the back-projection screen. This system allows us to explore complex behaviors necessary for rehabilitation. We are currently examining how a dynamic visual field affects posture and spatial orientation, and whether visual task demands interfere with our ability to react to a loss of balance in healthy adults and in adults with labyrinthine deficit. Our data suggest that when there is a confluence of meaningful inputs, none of the inputs are suppressed in healthy adults; the postural response is modulated by all existing sensory signals in a non-additive fashion. Labyrinthine deficient adults suppress visual inputs. Individual perception of the sensory structure also appears to be a significant component of the postural response in these protocols. We will discuss the implications of these results for the design of clinical interventions for balance disorders.
  • Keywords
    biomechanics; kinematics; patient rehabilitation; somatosensory phenomena; virtual reality; visual perception; 3-D video motion analysis; backprojection screen; balance disorders; biomechanical responses; dynamic visual field; force plate; head; immersive dynamic virtual environment; kinematics; labyrinthine deficit; lower limb; physiological responses; postural rehabilitation; postural research; proprioceptive inputs; spatial orientation; stereo-capable projector; trunk; vestibular inputs; virtual image; visual inputs; Biomedical imaging; Birds; Force measurement; Glass; Head; Image generation; Layout; Liquid crystals; Predictive models; Virtual environment; labyrinthine deficit; multisensory weighting; posture; virtual reality; vision;
  • fLanguage
    English
  • Publisher
    ieee
  • Conference_Titel
    Engineering in Medicine and Biology Society, 2004. IEMBS '04. 26th Annual International Conference of the IEEE
  • Conference_Location
    San Francisco, CA
  • Print_ISBN
    0-7803-8439-3
  • Type

    conf

  • DOI
    10.1109/IEMBS.2004.1404345
  • Filename
    1404345